205 Commits (a-star)
 

Author SHA1 Message Date
mitchellhansen 3f79b276a9 got it working again. Finally clicked with me what was going on with the functions & how to specify their generic types
5 years ago
mitchellhansen a71958e815 working on porting. Got some stuff cleaned up but I've broken the example I had running at one point
5 years ago
mitchellhansen 86b4f7d9a3 woweee, vkprocessor compiles now
5 years ago
mitchellhansen f5bf07085d About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct
5 years ago
mitchellhansen 5da2f9f0b5 had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god
5 years ago
mitchellhansen c8a968f4f6 porting over the graphics example
5 years ago
mitchellhansen d6b81ae468 Got the compute thing going. Needs to be run before the rasterizer but that's fine
5 years ago
mitchellhansen 751b7641b2 In the middle of a bit of a versioning hell
5 years ago
mitchellhansen 8a699c8f6b porting over to full vulkan
5 years ago
mitchellhansen 807597ebaf soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
5 years ago
mitchellhansen cc5b2a346e going to just use the ol update and click routine
5 years ago
mitchellhansen 35b4907d5d fighting with the borrow checker. I don't think this child-parent updating works in rust
5 years ago
mitchellhansen 820b99ae4e forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
5 years ago
mitchellhansen 942ff4035d added color swatch picking. Need to align it to the slewed image
5 years ago
mitchellhansen c3a2c45e21 added dragging
5 years ago
mitchellhansen a403d13f41 Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing...
5 years ago
mitchellhansen 5551581a3e running again
5 years ago
mitchellhansen 21c7801fc8 interesting behaviour on the .clone()ing of options and arcs causing compiler errors
5 years ago
mitchellhansen 8c56bda87a struggling with the borrow checker
5 years ago
mitchellhansen f903b741e0 separating out vulkan stuff
5 years ago
mitchellhansen b2b486be84 so that didn't do what I wanted, essentially a pixelate shader ATM
5 years ago
mitchellhansen e597e8ef1b stupid stupid stupid. buffer write bug
5 years ago
mitchellhansen e7d4d6a8e2 took out all the sfml shader stuff. will port the rest to vulkan if buffer swapping becomes a perf issue
5 years ago
mitchellhansen ceb138c391 So it seems like we are constrained to a fixed size buffer?
5 years ago
mitchellhansen 20f3075fa8 for some reason I broke it. I think it has to do with the glsl layout
5 years ago
mitchellhansen 4b85f6dd1f made buffer loading much faster
5 years ago
mitchellhansen d5350a04ff runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
5 years ago
mitchellhansen 8c22536653 adding another buffer for xy
5 years ago
mitchellhansen 4de26c702d still dont know why this isn't working
6 years ago
mitchellhansen 6698c04b58 just gonna do a file read
6 years ago
mitchellhansen e8d94e4ba7 fiddling
6 years ago
mitchellhansen 7a9f08c7ec editing the image via vulkan compute shader
6 years ago
mitchellhansen 9b266c8d3f moved gpu example to main
6 years ago
mitchellhansen ff679e1cab update references
6 years ago
mitchellhansen c139121acb moving files
6 years ago
mitchellhansen e001f252eb imported shader example
6 years ago
mitchellhansen b9f51bab09 Blurs pixels. This is way to slow. Need to SIMD or maybe OpenCV
6 years ago
mitchellhansen f844982553 gutted and playing with pixel manipulation
6 years ago
mitchellhansen 94ce0bcd30 version incompatability
6 years ago
mitchellhansen cbfc854dc1 .
6 years ago
mitchellhansen 070fdb3873 Apparently *self referencial structs* are a big no no in Rust, bummer
6 years ago
MitchellHansen 21dc0b81ed going to just put all the loading stuff into the EntState
6 years ago
mitchellhansen 72bf8217ef .
6 years ago
MitchellHansen 45256f1a0e .
6 years ago
MitchellHansen 3eda84210d message
6 years ago
mitchellhansen 2dac8912e4 figuring out who the hell is going to own the texture atlas texture
6 years ago
MitchellHansen 8d4e2f1c1e debugging reference and ownership issues
6 years ago
mitchellhansen 4075c95dff yeah that didn't fix it
6 years ago
mitchellhansen 4d3f48f075 fiddling with the movement
6 years ago
MitchellHansen 474eb9311e Adding bounding boxes
6 years ago