186 Commits (master)
 

Author SHA1 Message Date
mitchellhansen 80a8f73d9c .
4 years ago
mitchellhansen 799e337e37 slider scales sorta
4 years ago
mitchellhansen 0619b79d34 screenspace coords was much easier than expected
4 years ago
mitchellhansen 67b7d98f99 .
4 years ago
mitchellhansen 781a7430bb .
4 years ago
mitchellhansen 0f760878da lets not consume the canvasframe
4 years ago
mitchellhansen 0caa685b23 brainstorming on how to bucket and hand out events
4 years ago
mitchellhansen 2ea20c4c0a working on piping events through to the rendered sprites, ztesting, focus, etc.
4 years ago
mitchellhansen ea98b7e7d6 slider rendering
4 years ago
mitchellhansen f3a3be1d99 added slider thing, broke rendering somehow though
4 years ago
mitchellhansen 8da810f23a event work + mulling over sprite containers and event notification
4 years ago
mitchellhansen 55899f26ad need to add gamepad events
4 years ago
mitchellhansen 0cce359c28 going to abstract the events like I did for the vkcaster
4 years ago
mitchellhansen f1d60493f4 .
4 years ago
mitchellhansen e861378fab sync
4 years ago
mitchellhansen 67efffa139 screenshotting the output
4 years ago
mitchellhansen 5916b0d947 finished updating dependencies
4 years ago
mitchellhansen f5f0346d5c sync
4 years ago
mitchellhansen 59c44a2f2d merge
4 years ago
mitchellhansen ea52a20fce back in the saddle, upgrading dependencies
4 years ago
mitchellhansen 491e221b39 fix the shaderunner version
4 years ago
mitchellhansen 626eac4e86 documentation
4 years ago
mitchellhansen 268c605d32 notes
4 years ago
mitchellhansen db8cbdc77e miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
4 years ago
mitchellhansen 77b781df1a Revert "adding 3d sprites"
4 years ago
mitchellhansen 8c84c08f7e adding 3d sprites
4 years ago
mitchellhansen 1419f85455 fiddling around, trying to get the additive to work
4 years ago
mitchellhansen 5dde94cdf9 working on additive blending for determination of winding order. Saving here because this bug is very pretty
4 years ago
mitchellhansen b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer
4 years ago
mitchellhansen bb8144bb01 compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
4 years ago
mitchellhansen 9ddc88400e some fiddling with documentation. Added Poly type
4 years ago
mitchellhansen 99ed07e070 bring docs up to date
4 years ago
mitchellhansen 438f96eb32 compiles and renders textures again
4 years ago
mitchellhansen d1051a0ca3 Switched vertex type to be chosen at the shader load
4 years ago
mitchellhansen fcfa40e335 bringing docs up to date
4 years ago
mitchellhansen 659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe
4 years ago
mitchellhansen 80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
4 years ago
mitchellhansen cd0c1e6052 oh my god it compiles. A month of brainstorming comes out to a single enum
4 years ago
mitchellhansen 1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type...
4 years ago
mitchellhansen 0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in
4 years ago
mitchellhansen 1fde36e42c fixed the glyph panic, this still is very wrong
4 years ago
mitchellhansen f3f52becb4 bringing docs up to date
4 years ago
mitchellhansen 8fcd26063a moved around the file heirarchy to make these handles safer
4 years ago
mitchellhansen bb5617420e weird old canvas version hanging around
4 years ago
mitchellhansen 4b8fffc6bf documenting
4 years ago
mitchellhansen da836f318e hacked in enough to actually push the errors out to the load_font function
4 years ago
mitchellhansen 2bc9ebdc6b add doc
4 years ago
mitchellhansen dcc0df955e .
4 years ago
mitchellhansen a3ce819cd9 compiles
4 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation
4 years ago