mitchellhansen
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80a8f73d9c
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.
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4 years ago |
mitchellhansen
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799e337e37
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slider scales sorta
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4 years ago |
mitchellhansen
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0619b79d34
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screenspace coords was much easier than expected
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4 years ago |
mitchellhansen
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67b7d98f99
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.
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4 years ago |
mitchellhansen
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781a7430bb
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.
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4 years ago |
mitchellhansen
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0f760878da
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lets not consume the canvasframe
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4 years ago |
mitchellhansen
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0caa685b23
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brainstorming on how to bucket and hand out events
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4 years ago |
mitchellhansen
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2ea20c4c0a
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working on piping events through to the rendered sprites, ztesting, focus, etc.
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4 years ago |
mitchellhansen
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ea98b7e7d6
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slider rendering
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4 years ago |
mitchellhansen
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f3a3be1d99
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added slider thing, broke rendering somehow though
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4 years ago |
mitchellhansen
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8da810f23a
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event work + mulling over sprite containers and event notification
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4 years ago |
mitchellhansen
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55899f26ad
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need to add gamepad events
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4 years ago |
mitchellhansen
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0cce359c28
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going to abstract the events like I did for the vkcaster
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4 years ago |
mitchellhansen
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f1d60493f4
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.
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4 years ago |
mitchellhansen
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e861378fab
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sync
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4 years ago |
mitchellhansen
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67efffa139
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screenshotting the output
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4 years ago |
mitchellhansen
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5916b0d947
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finished updating dependencies
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4 years ago |
mitchellhansen
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f5f0346d5c
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sync
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4 years ago |
mitchellhansen
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59c44a2f2d
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merge
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4 years ago |
mitchellhansen
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ea52a20fce
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back in the saddle, upgrading dependencies
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4 years ago |
mitchellhansen
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491e221b39
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fix the shaderunner version
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5 years ago |
mitchellhansen
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626eac4e86
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documentation
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5 years ago |
mitchellhansen
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268c605d32
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notes
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5 years ago |
mitchellhansen
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db8cbdc77e
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miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
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5 years ago |
mitchellhansen
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77b781df1a
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Revert "adding 3d sprites"
This reverts commit 8c84c08f7e .
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5 years ago |
mitchellhansen
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8c84c08f7e
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adding 3d sprites
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5 years ago |
mitchellhansen
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1419f85455
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fiddling around, trying to get the additive to work
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5 years ago |
mitchellhansen
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5dde94cdf9
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working on additive blending for determination of winding order. Saving here because this bug is very pretty
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5 years ago |
mitchellhansen
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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5 years ago |
mitchellhansen
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bb8144bb01
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compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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5 years ago |
mitchellhansen
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9ddc88400e
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some fiddling with documentation. Added Poly type
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5 years ago |
mitchellhansen
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99ed07e070
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bring docs up to date
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5 years ago |
mitchellhansen
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438f96eb32
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compiles and renders textures again
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5 years ago |
mitchellhansen
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d1051a0ca3
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Switched vertex type to be chosen at the shader load
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5 years ago |
mitchellhansen
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fcfa40e335
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bringing docs up to date
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5 years ago |
mitchellhansen
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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5 years ago |
mitchellhansen
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80c0d323be
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Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
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5 years ago |
mitchellhansen
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cd0c1e6052
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oh my god it compiles. A month of brainstorming comes out to a single enum
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5 years ago |
mitchellhansen
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1597f0e380
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Sorta want this type of API, but, CanvasFrame would be tied to a single type...
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5 years ago |
mitchellhansen
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0c1f513225
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going to save here. re-evaluating drawable now that runtimevertexdef is in
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5 years ago |
mitchellhansen
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1fde36e42c
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fixed the glyph panic, this still is very wrong
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5 years ago |
mitchellhansen
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f3f52becb4
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bringing docs up to date
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5 years ago |
mitchellhansen
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8fcd26063a
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moved around the file heirarchy to make these handles safer
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5 years ago |
mitchellhansen
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bb5617420e
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weird old canvas version hanging around
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5 years ago |
mitchellhansen
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4b8fffc6bf
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documenting
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5 years ago |
mitchellhansen
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da836f318e
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hacked in enough to actually push the errors out to the load_font function
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5 years ago |
mitchellhansen
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2bc9ebdc6b
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add doc
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5 years ago |
mitchellhansen
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dcc0df955e
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.
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5 years ago |
mitchellhansen
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a3ce819cd9
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compiles
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5 years ago |
mitchellhansen
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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5 years ago |