mitchellhansen
|
5da2f9f0b5
|
had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god
|
5 years ago |
mitchellhansen
|
c8a968f4f6
|
porting over the graphics example
|
5 years ago |
mitchellhansen
|
d6b81ae468
|
Got the compute thing going. Needs to be run before the rasterizer but that's fine
|
5 years ago |
mitchellhansen
|
751b7641b2
|
In the middle of a bit of a versioning hell
|
5 years ago |
mitchellhansen
|
8a699c8f6b
|
porting over to full vulkan
|
5 years ago |
mitchellhansen
|
807597ebaf
|
soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
|
5 years ago |
mitchellhansen
|
cc5b2a346e
|
going to just use the ol update and click routine
|
5 years ago |
mitchellhansen
|
35b4907d5d
|
fighting with the borrow checker. I don't think this child-parent updating works in rust
|
5 years ago |
mitchellhansen
|
820b99ae4e
|
forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
|
5 years ago |
mitchellhansen
|
942ff4035d
|
added color swatch picking. Need to align it to the slewed image
|
5 years ago |
mitchellhansen
|
c3a2c45e21
|
added dragging
|
5 years ago |
mitchellhansen
|
a403d13f41
|
Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing...
|
5 years ago |
mitchellhansen
|
5551581a3e
|
running again
|
5 years ago |
mitchellhansen
|
21c7801fc8
|
interesting behaviour on the .clone()ing of options and arcs causing compiler errors
|
5 years ago |
mitchellhansen
|
8c56bda87a
|
struggling with the borrow checker
|
5 years ago |
mitchellhansen
|
f903b741e0
|
separating out vulkan stuff
|
5 years ago |
mitchellhansen
|
b2b486be84
|
so that didn't do what I wanted, essentially a pixelate shader ATM
|
5 years ago |
mitchellhansen
|
e597e8ef1b
|
stupid stupid stupid. buffer write bug
|
5 years ago |
mitchellhansen
|
e7d4d6a8e2
|
took out all the sfml shader stuff. will port the rest to vulkan if buffer swapping becomes a perf issue
|
5 years ago |
mitchellhansen
|
ceb138c391
|
So it seems like we are constrained to a fixed size buffer?
|
5 years ago |
mitchellhansen
|
20f3075fa8
|
for some reason I broke it. I think it has to do with the glsl layout
|
5 years ago |
mitchellhansen
|
4b85f6dd1f
|
made buffer loading much faster
|
5 years ago |
mitchellhansen
|
d5350a04ff
|
runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
|
5 years ago |
mitchellhansen
|
8c22536653
|
adding another buffer for xy
|
5 years ago |
mitchellhansen
|
4de26c702d
|
still dont know why this isn't working
|
6 years ago |
mitchellhansen
|
6698c04b58
|
just gonna do a file read
|
6 years ago |
mitchellhansen
|
e8d94e4ba7
|
fiddling
|
6 years ago |
mitchellhansen
|
7a9f08c7ec
|
editing the image via vulkan compute shader
|
6 years ago |
mitchellhansen
|
9b266c8d3f
|
moved gpu example to main
|
6 years ago |
mitchellhansen
|
ff679e1cab
|
update references
|
6 years ago |
mitchellhansen
|
c139121acb
|
moving files
|
6 years ago |
mitchellhansen
|
e001f252eb
|
imported shader example
|
6 years ago |
mitchellhansen
|
b9f51bab09
|
Blurs pixels. This is way to slow. Need to SIMD or maybe OpenCV
|
6 years ago |
mitchellhansen
|
f844982553
|
gutted and playing with pixel manipulation
|
6 years ago |
mitchellhansen
|
cbfc854dc1
|
.
|
6 years ago |
mitchellhansen
|
070fdb3873
|
Apparently *self referencial structs* are a big no no in Rust, bummer
|
6 years ago |
MitchellHansen
|
21dc0b81ed
|
going to just put all the loading stuff into the EntState
|
6 years ago |
mitchellhansen
|
72bf8217ef
|
.
|
6 years ago |
MitchellHansen
|
45256f1a0e
|
.
|
6 years ago |
MitchellHansen
|
3eda84210d
|
message
|
6 years ago |
mitchellhansen
|
2dac8912e4
|
figuring out who the hell is going to own the texture atlas texture
|
6 years ago |
MitchellHansen
|
8d4e2f1c1e
|
debugging reference and ownership issues
|
6 years ago |
mitchellhansen
|
4075c95dff
|
yeah that didn't fix it
|
6 years ago |
mitchellhansen
|
4d3f48f075
|
fiddling with the movement
|
6 years ago |
MitchellHansen
|
474eb9311e
|
Adding bounding boxes
|
6 years ago |
MitchellHansen
|
dc6765af99
|
.
|
6 years ago |
MitchellHansen
|
860ea2deab
|
removed warnings
|
6 years ago |
mitchellhansen
|
41b3dd4d0f
|
.
|
6 years ago |
MitchellHansen
|
00fe05fcdc
|
Movement
|
6 years ago |
MitchellHansen
|
b0d11f98be
|
init
|
6 years ago |