mitchellhansen
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a71958e815
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working on porting. Got some stuff cleaned up but I've broken the example I had running at one point
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5 years ago |
mitchellhansen
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f5bf07085d
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About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct
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5 years ago |
mitchellhansen
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5da2f9f0b5
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had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god
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5 years ago |
mitchellhansen
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c8a968f4f6
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porting over the graphics example
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5 years ago |
mitchellhansen
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d6b81ae468
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Got the compute thing going. Needs to be run before the rasterizer but that's fine
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5 years ago |
mitchellhansen
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751b7641b2
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In the middle of a bit of a versioning hell
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5 years ago |
mitchellhansen
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8a699c8f6b
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porting over to full vulkan
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5 years ago |
mitchellhansen
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807597ebaf
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soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
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5 years ago |
mitchellhansen
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35b4907d5d
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fighting with the borrow checker. I don't think this child-parent updating works in rust
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5 years ago |
mitchellhansen
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820b99ae4e
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forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
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5 years ago |
mitchellhansen
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942ff4035d
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added color swatch picking. Need to align it to the slewed image
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5 years ago |
mitchellhansen
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c3a2c45e21
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added dragging
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5 years ago |
mitchellhansen
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a403d13f41
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Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing...
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5 years ago |
mitchellhansen
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5551581a3e
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running again
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5 years ago |
mitchellhansen
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21c7801fc8
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interesting behaviour on the .clone()ing of options and arcs causing compiler errors
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5 years ago |
mitchellhansen
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8c56bda87a
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struggling with the borrow checker
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5 years ago |
mitchellhansen
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f903b741e0
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separating out vulkan stuff
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5 years ago |
mitchellhansen
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b2b486be84
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so that didn't do what I wanted, essentially a pixelate shader ATM
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5 years ago |
mitchellhansen
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e597e8ef1b
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stupid stupid stupid. buffer write bug
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5 years ago |
mitchellhansen
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e7d4d6a8e2
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took out all the sfml shader stuff. will port the rest to vulkan if buffer swapping becomes a perf issue
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5 years ago |
mitchellhansen
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ceb138c391
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So it seems like we are constrained to a fixed size buffer?
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5 years ago |
mitchellhansen
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20f3075fa8
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for some reason I broke it. I think it has to do with the glsl layout
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5 years ago |
mitchellhansen
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4b85f6dd1f
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made buffer loading much faster
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5 years ago |
mitchellhansen
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d5350a04ff
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runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
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5 years ago |
mitchellhansen
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8c22536653
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adding another buffer for xy
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5 years ago |
mitchellhansen
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4de26c702d
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still dont know why this isn't working
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6 years ago |
mitchellhansen
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6698c04b58
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just gonna do a file read
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6 years ago |
mitchellhansen
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e8d94e4ba7
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fiddling
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6 years ago |
mitchellhansen
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7a9f08c7ec
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editing the image via vulkan compute shader
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6 years ago |
mitchellhansen
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9b266c8d3f
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moved gpu example to main
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6 years ago |
mitchellhansen
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ff679e1cab
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update references
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6 years ago |
mitchellhansen
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c139121acb
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moving files
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6 years ago |
mitchellhansen
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e001f252eb
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imported shader example
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6 years ago |
mitchellhansen
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b9f51bab09
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Blurs pixels. This is way to slow. Need to SIMD or maybe OpenCV
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6 years ago |
mitchellhansen
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f844982553
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gutted and playing with pixel manipulation
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6 years ago |
mitchellhansen
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cbfc854dc1
|
.
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6 years ago |
mitchellhansen
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070fdb3873
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Apparently *self referencial structs* are a big no no in Rust, bummer
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6 years ago |
MitchellHansen
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21dc0b81ed
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going to just put all the loading stuff into the EntState
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6 years ago |
mitchellhansen
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72bf8217ef
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.
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6 years ago |
MitchellHansen
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45256f1a0e
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.
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6 years ago |
MitchellHansen
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3eda84210d
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message
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6 years ago |
mitchellhansen
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2dac8912e4
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figuring out who the hell is going to own the texture atlas texture
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6 years ago |
MitchellHansen
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8d4e2f1c1e
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debugging reference and ownership issues
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6 years ago |
mitchellhansen
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4075c95dff
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yeah that didn't fix it
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6 years ago |
mitchellhansen
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4d3f48f075
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fiddling with the movement
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6 years ago |
MitchellHansen
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474eb9311e
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Adding bounding boxes
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6 years ago |
MitchellHansen
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dc6765af99
|
.
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6 years ago |
MitchellHansen
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860ea2deab
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removed warnings
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6 years ago |
mitchellhansen
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41b3dd4d0f
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.
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6 years ago |
MitchellHansen
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00fe05fcdc
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Movement
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6 years ago |
MitchellHansen
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b0d11f98be
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init
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6 years ago |