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83688b5246
parser work
looking-at-specs
mitchellhansen
2020-10-26 23:16:17 -0700
152a1670c5
sync, parser work
mitchellhansen
2020-10-18 00:21:04 -0700
8ceb805a52
how do I do nesting...
mitchellhansen
2020-10-12 23:01:22 -0700
32ae95b3d0
parses the most basic example
mitchellhansen
2020-10-12 21:59:25 -0700
d00f3b06b2
whiteboard
mitchellhansen
2020-10-12 00:35:54 -0700
89d42909df
whiteboard
mitchellhansen
2020-10-12 00:25:25 -0700
280bc4d1a0
add screenshot
mitchellhansen
2020-10-12 00:22:24 -0700
b80a87dd18
some pretty bad parsing
mitchellhansen
2020-10-12 00:08:03 -0700
59a945b474
for some reason can't parse a damn line
mitchellhansen
2020-10-11 23:20:07 -0700
bae64b0851
fiddling with a parser
mitchellhansen
2020-10-11 21:12:59 -0700
86ce4821a4
.
mitchellhansen
2020-10-10 23:10:03 -0700
efb786ca8a
sync
mitchellhansen
2020-10-10 15:57:56 -0700
846a082f79
.
mitchellhansen
2020-10-09 23:35:52 -0700
d1373fc061
.
mitchellhansen
2020-10-09 23:32:40 -0700
c0b1c2e135
petgraph
a-star
mitchellhansen
2020-09-24 23:51:05 -0700
165a90eba1
.
mitchellhansen
2020-09-24 23:25:20 -0700
aaef25f710
how do I make eventing extensible without cluttering this file with standalone functions
mitchellhansen
2020-09-19 01:24:00 -0700
84999130bb
eventing will be slightly harder
mitchellhansen
2020-09-18 00:38:12 -0700
e7bbf1f1db
comes together fast when you actually use the library correctly. compute works
mitchellhansen
2020-09-18 00:19:17 -0700
34b5d7b3d0
rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though
mitchellhansen
2020-09-17 23:55:21 -0700
76c75c349b
This consolidation is not the way to go
mitchellhansen
2020-09-17 21:42:27 -0700
369a305817
this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
mitchellhansen
2020-09-14 21:27:00 -0700
a42d23e5f9
sync
mitchellhansen
2020-08-22 18:47:07 -0700
28565652c0
events are coming in. But my dual box thingy is not gonna be the way to go here. I guess it copied the data and they no longer link. Bummer
mitchellhansen
2020-08-11 21:56:14 -0700
9719675465
added event translation
mitchellhansen
2020-08-11 21:21:40 -0700
2e33c9c75e
event system needs some thinkin
mitchellhansen
2020-08-11 00:09:58 -0700
9eed836083
moves
mitchellhansen
2020-08-10 00:05:20 -0700
f781c76e7e
renders
mitchellhansen
2020-08-09 23:53:13 -0700
ccbd21d90b
compiles, slowly moving everything over to spec stuff
mitchellhansen
2020-08-09 23:39:03 -0700
c52bdc1441
hulk smashing all these states together for da world
mitchellhansen
2020-08-09 22:36:10 -0700
c10115e7b9
added hello-world example + modified vkproccessor to live inside specs
mitchellhansen
2020-08-08 23:38:44 -0700
b070a7dd32
.
mitchellhansen
2020-08-08 22:20:43 -0700
eac4f8d233
,
mitchellhansen
2020-08-08 20:55:55 -0700
80a8f73d9c
.
master
mitchellhansen
2020-08-08 16:00:13 -0700
799e337e37
slider scales sorta
mitchellhansen
2020-08-08 02:23:06 -0700
0619b79d34
screenspace coords was much easier than expected
mitchellhansen
2020-08-08 01:49:35 -0700
67b7d98f99
.
mitchellhansen
2020-08-08 00:32:12 -0700
781a7430bb
.
mitchellhansen
2020-08-06 21:17:34 -0700
0f760878da
lets not consume the canvasframe
mitchellhansen
2020-08-06 18:42:46 -0700
0caa685b23
brainstorming on how to bucket and hand out events
mitchellhansen
2020-08-04 19:00:42 -0700
2ea20c4c0a
working on piping events through to the rendered sprites, ztesting, focus, etc.
mitchellhansen
2020-08-02 22:36:21 -0700
ea98b7e7d6
slider rendering
mitchellhansen
2020-08-01 22:51:44 -0700
f3a3be1d99
added slider thing, broke rendering somehow though
mitchellhansen
2020-08-01 20:06:53 -0700
8da810f23a
event work + mulling over sprite containers and event notification
mitchellhansen
2020-07-31 23:39:25 -0700
55899f26ad
need to add gamepad events
mitchellhansen
2020-07-30 23:54:04 -0700
0cce359c28
going to abstract the events like I did for the vkcaster
mitchellhansen
2020-07-30 23:11:56 -0700
f1d60493f4
.
mitchellhansen
2020-07-29 21:48:12 -0700
e861378fab
sync
mitchellhansen
2020-07-29 17:04:28 -0700
67efffa139
screenshotting the output
mitchellhansen
2020-07-28 19:18:22 -0700
5916b0d947
finished updating dependencies
mitchellhansen
2020-07-27 23:04:49 -0700
f5f0346d5c
sync
mitchellhansen
2020-07-27 22:16:25 -0700
59c44a2f2d
merge
mitchellhansen
2020-07-26 00:48:04 -0700
ea52a20fce
back in the saddle, upgrading dependencies
mitchellhansen
2020-07-26 00:47:24 -0700
491e221b39
fix the shaderunner version
mitchellhansen
2020-04-07 21:15:56 -0700
626eac4e86
documentation
mitchellhansen
2020-03-14 00:38:00 -0700
268c605d32
notes
mitchellhansen
2020-03-11 20:14:27 -0700
db8cbdc77e
miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
mitchellhansen
2020-03-10 18:04:08 -0700
77b781df1a
Revert "adding 3d sprites"
mitchellhansen
2020-02-27 19:19:15 -0800
8c84c08f7e
adding 3d sprites
mitchellhansen
2020-02-23 21:44:09 -0800
1419f85455
fiddling around, trying to get the additive to work
mitchellhansen
2020-02-22 02:10:30 -0800
5dde94cdf9
working on additive blending for determination of winding order. Saving here because this bug is very pretty
mitchellhansen
2020-02-22 01:37:47 -0800
b3e092e25a
Piping just the vertex glyph representation first to test the stencil buffer
mitchellhansen
2020-02-22 00:07:58 -0800
bb8144bb01
compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
mitchellhansen
2020-02-21 20:39:20 -0800
9ddc88400e
some fiddling with documentation. Added Poly type
mitchellhansen
2020-02-21 19:29:24 -0800
99ed07e070
bring docs up to date
mitchellhansen
2020-02-20 23:56:15 -0800
438f96eb32
compiles and renders textures again
mitchellhansen
2020-02-20 23:55:36 -0800
d1051a0ca3
Switched vertex type to be chosen at the shader load
mitchellhansen
2020-02-13 23:37:41 -0800
fcfa40e335
bringing docs up to date
mitchellhansen
2020-02-13 17:14:29 -0800
659cd98a1f
moved over to the enum method of drawing. Not flexible, but type safe
mitchellhansen
2020-02-12 00:42:30 -0800
80c0d323be
Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
mitchellhansen
2020-02-10 23:39:58 -0800
cd0c1e6052
oh my god it compiles. A month of brainstorming comes out to a single enum
mitchellhansen
2020-02-06 23:38:28 -0800
1597f0e380
Sorta want this type of API, but, CanvasFrame would be tied to a single type...
mitchellhansen
2020-02-05 22:10:38 -0800
0c1f513225
going to save here. re-evaluating drawable now that runtimevertexdef is in
mitchellhansen
2020-02-05 20:02:06 -0800
1fde36e42c
fixed the glyph panic, this still is very wrong
mitchellhansen
2020-02-05 00:15:08 -0800
f3f52becb4
bringing docs up to date
mitchellhansen
2020-02-04 23:02:43 -0800
8fcd26063a
moved around the file heirarchy to make these handles safer
mitchellhansen
2020-02-04 23:02:21 -0800
bb5617420e
weird old canvas version hanging around
mitchellhansen
2020-02-04 19:56:43 -0800
4b8fffc6bf
documenting
mitchellhansen
2020-02-04 00:21:15 -0800
da836f318e
hacked in enough to actually push the errors out to the load_font function
mitchellhansen
2020-01-23 23:36:14 -0800
2bc9ebdc6b
add doc
mitchellhansen
2020-01-23 23:13:36 -0800
dcc0df955e
.
mitchellhansen
2020-01-22 21:45:59 -0800
a3ce819cd9
compiles
mitchellhansen
2020-01-22 19:11:09 -0800
83a5e9b997
lots of refactoring for the dynamic vertex in addition to planning out documentation
mitchellhansen
2020-01-22 18:38:45 -0800
8db858b29a
documenting
mitchellhansen
2020-01-20 23:41:46 -0800
629a513dfc
.
mitchellhansen
2020-01-20 22:43:43 -0800
11701542e2
working on dynamic v's
mitchellhansen
2020-01-20 21:42:13 -0800
8a83a1f12a
Getting back up to date
mitchellhansen
2020-01-18 22:30:46 -0800
88b078d1ff
updated flow chart
mitchellhansen
2019-10-17 23:28:37 -0700
f1e8990dba
compiles. Need a good hard think to see what this interface is going to look like
mitchellhansen
2019-10-17 22:57:27 -0700
ffa04d0bb1
doing some hardcore storming on this dynamic vertex situation
mitchellhansen
2019-10-16 23:29:49 -0700
c4b20bcd79
Added template dynamic vertex.
mitchellhansen
2019-10-15 16:08:17 -0700
554e8d551e
Got the vertex definition into the load function. Which is something
mitchellhansen
2019-10-15 00:08:43 -0700
595937d68f
in the middle of expirimenting with was to implement this drawable api
mitchellhansen
2019-10-11 22:46:35 -0700
1551a53d1e
piping everything through. Almost done
mitchellhansen
2019-10-09 23:06:55 -0700
e5ba27c353
diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
mitchellhansen
2019-10-09 20:44:56 -0700
b1b081af87
working through the pipeline I have going on for the text stuff
mitchellhansen
2019-10-08 21:31:57 -0700
86eb27f86d
getting the canvasframe set up for text
mitchellhansen
2019-10-07 23:34:11 -0700
e4a9170515
compiles
mitchellhansen
2019-10-07 20:34:41 -0700
2fa08bf99e
refactoring out shaders
mitchellhansen
2019-10-07 19:25:47 -0700
77d30591e6
still working on getiting these shaders to a usable API
mitchellhansen
2019-09-28 21:30:28 -0700