18 Commits (04842dd5978fa930b1a8d1edf86e5fe2456748a6)

Author SHA1 Message Date
MitchellHansen a40b5545e8 Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
8 years ago
MitchellHansen 334a375535 Commit might have been messed up
8 years ago
MitchellHansen 8806777dc9 Lots of tweaking. Tenative buggy reflection implimented.
8 years ago
MitchellHansen 2421f7bdce Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
8 years ago
MitchellHansen b493d56f7a Removed some extra headers in util, restricted the scope of some others
8 years ago
MitchellHansen 7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
8 years ago
MitchellHansen 30959128e4 Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
8 years ago
MitchellHansen 7e5d4ef947 10 FPS average increase from changing global work size to 2D
8 years ago
MitchellHansen 6a3eaa04f7 Added color to lights, added a gui slider to control the single light color
8 years ago
MitchellHansen 3aaffce566 Refactored and commented the Hardware Caster. Cleaned up many small things
8 years ago
MitchellHansen 15fb922c27 Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
8 years ago
MitchellHansen b7d4191d82 Fixed mac compatability
8 years ago
System Administrator f36b7ebb21 Added macOS compatability again
8 years ago
MitchellHansen 04a68c1dec Fixed a small bug regarding to AMD vs Intel OpenCL implementations
8 years ago
MitchellHansen 6e0d5814e1 Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
8 years ago
MitchellHansen bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
8 years ago
MitchellHansen 0047db0a65 Not sure if I'm a huge fan that I have to specify the folders in the includes now
8 years ago
MitchellHansen eb54125a64 Added a function which creates VS filters that match the directory structure.
8 years ago