MitchellHansen
0a457f50a6
A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier
8 years ago
MitchellHansen
04a68c1dec
Fixed a small bug regarding to AMD vs Intel OpenCL implementations
8 years ago
MitchellHansen
49253f4907
small tweak
8 years ago
MitchellHansen
b0188909a3
added the bitset idx tracking
8 years ago
MitchellHansen
043eeecb80
Initial traversal of the heirarchy
8 years ago
MitchellHansen
0c9ef2ae6a
It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
8 years ago
MitchellHansen
6534e3303b
One more file
8 years ago
MitchellHansen
0f786b8647
still puzzling over how to do the voxel traversal
8 years ago
MitchellHansen
91e9de347e
It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
8 years ago
MitchellHansen
f60c475531
removed a few bugs relating to terminating sockets prior to program end.
8 years ago
MitchellHansen
ab1fcb9678
Hooked up the phone controller to the light and added a demo video at 1440x900
8 years ago
MitchellHansen
e364c5380d
Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
8 years ago
MitchellHansen
6e0d5814e1
Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
8 years ago
MitchellHansen
bfb6d922a3
Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
8 years ago
MitchellHansen
0047db0a65
Not sure if I'm a huge fan that I have to specify the folders in the includes now
8 years ago
MitchellHansen
afa6ce463a
Whoops, forgot to remove the old stuff
8 years ago
MitchellHansen
eb54125a64
Added a function which creates VS filters that match the directory structure.
8 years ago
MitchellHansen
3571bdcd61
Fixed all the compiler warnings, fixed depreciated screenshot function
8 years ago
MitchellHansen
fa047f9e3a
Wrestling with the compiler to pass these shared_ptr's
8 years ago
MitchellHansen
a01b089d12
Still wrestling with a good way to hide the packing
8 years ago
MitchellHansen
effed8a2bf
Working more on the lights. Trying to get around the packing requirements for passing data to CL
8 years ago
MitchellHansen
3f0a99a435
getting started on the lights
8 years ago
MitchellHansen
03a7ee43fd
working on a little maze generator for the demo
8 years ago
MitchellHansen
a69f7258f4
Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
8 years ago
MitchellHansen
1627fe4572
Textures were suprisingly trivial with the plane intersection code hashed out
8 years ago
MitchellHansen
73026bc65d
Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
MitchellHansen
abec38e7c7
Finally found the root of that off by one error. Changed up the readme.
8 years ago
MitchellHansen
129e475b15
Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen
10e3ba43fa
Events are now passing correctly, small bug with held keys that needs fixing
8 years ago
MitchellHansen
0e1e9af37c
More work on the event system, sf::Events are completely wrapped now.
8 years ago
MitchellHansen
36851ad011
Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
8 years ago
MitchellHansen
2e0227419c
Did a lot of boilerplate on the Event wrapper pt.2
8 years ago
MitchellHansen
4cd9bbb4ed
Did a lot of boilerplate on the Event wrapper
8 years ago
MitchellHansen
0974ab9e83
Some tweaks to get the linux build running -fixed
8 years ago
MitchellHansen
791aa96da7
Some tweaks to get the linux build running
8 years ago
MitchellHansen
3c91614f45
Working on a messaging system for sf events
8 years ago
MitchellHansen
bb9fab6305
Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen
58867415c7
Fixed bug regarding the top octree level
8 years ago
MitchellHansen
8a9237ce50
Added some debug functions
8 years ago
MitchellHansen
97545e6cec
Was shiting a 64 bit value with a 32, msvc is smart
8 years ago
MitchellHansen
c6ac333232
A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled
8 years ago
MitchellHansen
b844744a97
Whoops, forgot to saven
8 years ago
MitchellHansen
51a08fc0bb
Various tweaks and modifications
...
Some preliminary testing of map
8 years ago
MitchellHansen
259f6a8488
Got some geometry up and rotating. It will be pretty trivial to pass in
...
the camera rotation now and have it follow along.
8 years ago
MitchellHansen
5e58ade16f
Modified CMake to now find and link GLEW
...
Slight tweaks to how CMake interacts with VS
Added small OpenGL testing class which draws over the raycasted image
Going to use Gl to start helping with debug / enabling hybrid rendering
8 years ago
MitchellHansen
8c1f18ac70
Software raycasting now works, but has some major problems / is extremely
...
slow. Perhaps it will only be useful in debugging the kernel via emulation
8 years ago
MitchellHansen
b2988f0e13
Would help if I added the files
8 years ago
MitchellHansen
5f24a4cf3f
A good portion of the fallback software caster is done.
...
Need to test, add global lighting, add switch
8 years ago
MitchellHansen
d1bd4ce667
The new rendering method now works on the full compat case.
...
Added a kernel to help test opencl data passing
renamed the kernels, buffers, etc.
8 years ago
MitchellHansen
5528e03c69
Saving minor tweaks
8 years ago