59 Commits (16e40f0c91e5a498d50f35790b58b1c97554950b)

Author SHA1 Message Date
MitchellHansen c7bde50e0d Saving before breaking changes
8 years ago
MitchellHansen ce862feb0b Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement
8 years ago
MitchellHansen 334a375535 Commit might have been messed up
8 years ago
MitchellHansen 8806777dc9 Lots of tweaking. Tenative buggy reflection implimented.
8 years ago
MitchellHansen 5e222a0331 Added new demo, tweaked some values to produce better lighting
8 years ago
MitchellHansen 0d82cd5a20 Finally moved screenshots and runtime compilation to GUI elements
8 years ago
MitchellHansen 7e5d4ef947 10 FPS average increase from changing global work size to 2D
8 years ago
MitchellHansen ec65ef7741 Added new screenshots to show off imgui. As well as a quick delve into the blinn function to add the inverse square law
8 years ago
MitchellHansen 6a3eaa04f7 Added color to lights, added a gui slider to control the single light color
8 years ago
MitchellHansen 61ab5682da SFML packets have no documented structure so I had to packet them out myself. Low Energy
8 years ago
MitchellHansen 1627fe4572 Textures were suprisingly trivial with the plane intersection code hashed out
8 years ago
MitchellHansen ccdcb382fd Bringing up to date before I try something
8 years ago
MitchellHansen 86f342432a added light controls
8 years ago
MitchellHansen 26bc8bff70 Hah! I got it working!
8 years ago
MitchellHansen 1a66c1dad0 fixed the hitchy lighting
8 years ago
MitchellHansen 73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
MitchellHansen a812fba43c Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
8 years ago
MitchellHansen abec38e7c7 Finally found the root of that off by one error. Changed up the readme.
8 years ago
MitchellHansen cc7a4a2efb Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
8 years ago
MitchellHansen 9a12fba310 Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
8 years ago
MitchellHansen 129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen 3c91614f45 Working on a messaging system for sf events
8 years ago
MitchellHansen 475a879b51 –Why the off by one on voxel.y? lolololol
8 years ago
MitchellHansen f8be952a9b Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error.
8 years ago
MitchellHansen bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen 51a08fc0bb Various tweaks and modifications
8 years ago
MitchellHansen c98adefa3a tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
8 years ago
MitchellHansen 3817662b65 Changed Y -> color change
8 years ago
MitchellHansen 8c1f18ac70 Software raycasting now works, but has some major problems / is extremely
8 years ago
MitchellHansen d1bd4ce667 The new rendering method now works on the full compat case.
8 years ago
MitchellHansen ef4c001bf2 Bug in the current crimson drivers (16.10.3) which incurs a 500kb per
8 years ago
MitchellHansen 561c07c602 Turned off experimental phong lighting in the kernel
8 years ago
MitchellHansen de2f0ad6a1 In the middle of a couple of things right now, but decided to focus a
8 years ago
MitchellHansen 4c31cfaf48 remove some debug to make it clearer where I left off
8 years ago
MitchellHansen 1c750451f3 Added a 1/4 working phong shading function, breaks when the light
8 years ago
MitchellHansen 0b3557cd5e Tweaked indexing, there is a discrepancy at z_max values that I need to
8 years ago
MitchellHansen 582e37f540 added small example video
8 years ago
MitchellHansen 1620f40d02 Fixed the camera movement so it now take into account sub-voxel movement
8 years ago
92aee8c4ca Would help if I actually added the files
8 years ago
fecf8dd8ee Reveting to an older build. Something on the mac build stopped my card from running it.
8 years ago
mitchellhansen 3220a03677 Redid the colors, added a few comments
8 years ago
mitchellhansen 10bc771807 MBP was having problems with out of bounds memory operations with the way the cam dir was handled. sf::vector3f -> float3 and while accessign the Zth element. I'm assuming it was because of some weird backend stuff regarding that gentypeOdds are actually gentypeOdds + 1. Converted write_imagef's to write_imageui's though I don't think that really helps anything. Fixed the bottom half of the screen getting cut off. View matrix import error. Fixed problem the MBP had with negative values during device init, that was a weird one.
8 years ago
MitchellHansen 4e96985104 added lighting, stole a terrain generator and ported it.
8 years ago
MitchellHansen e1080baab0 opencl has no rand, SO rand method to make fog a little better
8 years ago
MitchellHansen 6f5d2b2f6f Changed to non branching algo, sped up a good 30-50 ms at the current max
8 years ago
MitchellHansen 160756186d mouse and camera movement work, stress testing. Can actually handle an
8 years ago
MitchellHansen f487895f9f that was a pain. Got it working on windows again. MSVC was being really
8 years ago
mitchellhansen 9c99f9edd0 some tweaks, switching to windows for the weekend
8 years ago
mitchellhansen cf607382a9 WORKING! Awesome! It now casts fully inside the gpu,
8 years ago
mitchellhansen c565d0facc Refactored the cl init stuff, added the rest of the image handling in.
8 years ago