MitchellHansen
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5e222a0331
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Added new demo, tweaked some values to produce better lighting
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8 years ago |
MitchellHansen
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0d82cd5a20
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Finally moved screenshots and runtime compilation to GUI elements
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8 years ago |
MitchellHansen
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7e5d4ef947
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10 FPS average increase from changing global work size to 2D
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8 years ago |
MitchellHansen
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ec65ef7741
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Added new screenshots to show off imgui. As well as a quick delve into the blinn function to add the inverse square law
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8 years ago |
MitchellHansen
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6a3eaa04f7
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Added color to lights, added a gui slider to control the single light color
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8 years ago |
MitchellHansen
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3aaffce566
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Refactored and commented the Hardware Caster. Cleaned up many small things
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8 years ago |
MitchellHansen
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50c6d68944
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Switched Utils name back. Converted the current debug text over to ImGui.
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8 years ago |
MitchellHansen
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15fb922c27
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Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
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8 years ago |
MitchellHansen
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394c9821fc
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added imgui to the app
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8 years ago |
MitchellHansen
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033e29d9b1
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Fixed small ifdef bug, added quick-sfml-templates fps graph
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8 years ago |
MitchellHansen
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b7d4191d82
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Fixed mac compatability
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8 years ago |
System Administrator
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f36b7ebb21
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Added macOS compatability again
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8 years ago |
MitchellHansen
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0a457f50a6
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A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier
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8 years ago |
MitchellHansen
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04a68c1dec
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Fixed a small bug regarding to AMD vs Intel OpenCL implementations
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8 years ago |
MitchellHansen
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043eeecb80
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Initial traversal of the heirarchy
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8 years ago |
MitchellHansen
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0c9ef2ae6a
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It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
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8 years ago |
MitchellHansen
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0f786b8647
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still puzzling over how to do the voxel traversal
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8 years ago |
MitchellHansen
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91e9de347e
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It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
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8 years ago |
MitchellHansen
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f60c475531
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removed a few bugs relating to terminating sockets prior to program end.
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8 years ago |
MitchellHansen
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ab1fcb9678
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Hooked up the phone controller to the light and added a demo video at 1440x900
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8 years ago |
MitchellHansen
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e364c5380d
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Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
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8 years ago |
MitchellHansen
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6e0d5814e1
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Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
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8 years ago |
MitchellHansen
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bfb6d922a3
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Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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8 years ago |
MitchellHansen
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0047db0a65
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Not sure if I'm a huge fan that I have to specify the folders in the includes now
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8 years ago |
MitchellHansen
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3571bdcd61
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Fixed all the compiler warnings, fixed depreciated screenshot function
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8 years ago |
MitchellHansen
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fa047f9e3a
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Wrestling with the compiler to pass these shared_ptr's
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8 years ago |
MitchellHansen
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a01b089d12
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Still wrestling with a good way to hide the packing
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8 years ago |
MitchellHansen
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effed8a2bf
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Working more on the lights. Trying to get around the packing requirements for passing data to CL
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8 years ago |
MitchellHansen
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3f0a99a435
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getting started on the lights
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8 years ago |
MitchellHansen
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03a7ee43fd
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working on a little maze generator for the demo
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8 years ago |
MitchellHansen
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a69f7258f4
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Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
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8 years ago |
MitchellHansen
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61ab5682da
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SFML packets have no documented structure so I had to packet them out myself. Low Energy
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8 years ago |
MitchellHansen
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1627fe4572
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Textures were suprisingly trivial with the plane intersection code hashed out
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8 years ago |
MitchellHansen
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ccdcb382fd
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Bringing up to date before I try something
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8 years ago |
MitchellHansen
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86f342432a
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added light controls
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8 years ago |
MitchellHansen
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26bc8bff70
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Hah! I got it working!
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8 years ago |
MitchellHansen
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73026bc65d
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Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
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8 years ago |
MitchellHansen
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a812fba43c
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Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
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8 years ago |
MitchellHansen
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abec38e7c7
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Finally found the root of that off by one error. Changed up the readme.
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8 years ago |
MitchellHansen
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cc7a4a2efb
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Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
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8 years ago |
MitchellHansen
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9a12fba310
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Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
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8 years ago |
MitchellHansen
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129e475b15
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Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
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8 years ago |
MitchellHansen
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7d7ed5367c
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Fixed the held keys, now occasionally a key will stick though
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8 years ago |
MitchellHansen
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10e3ba43fa
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Events are now passing correctly, small bug with held keys that needs fixing
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8 years ago |
MitchellHansen
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0e1e9af37c
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More work on the event system, sf::Events are completely wrapped now.
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8 years ago |
MitchellHansen
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3c91614f45
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Working on a messaging system for sf events
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8 years ago |
MitchellHansen
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bb9fab6305
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Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
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8 years ago |
MitchellHansen
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97545e6cec
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Was shiting a 64 bit value with a 32, msvc is smart
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8 years ago |
MitchellHansen
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bb0852cc0e
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various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
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8 years ago |
MitchellHansen
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51a08fc0bb
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Various tweaks and modifications
Some preliminary testing of map
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8 years ago |