MitchellHansen
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c5c65474d6
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~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
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7 years ago |
mitchellhansen
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58ef1da02a
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Did this work?
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7 years ago |
mitchellhansen
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2d2a854f0f
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This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
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7 years ago |
MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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7 years ago |
MitchellHansen
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4d6cecc7e0
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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7 years ago |
MitchellHansen
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a280005bd9
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It's the year 2017. Why the hell does VS not autosave?
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7 years ago |
MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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7 years ago |
MitchellHansen
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a6e18bbb54
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Generalized the way I'm handling reflections. Need to do some soul
searching on how I'm accumulating colors
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7 years ago |
MitchellHansen
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9ac52aef5e
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Hah! Was able to get the ray redirection working, very large step in the way towards multi light, refraction, reflection, and indirect lightinggit status
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7 years ago |
MitchellHansen
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ed250d1291
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Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
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7 years ago |
MitchellHansen
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305ef917e0
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Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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7 years ago |
mitchell hansen
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7c86c60f9f
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Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
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7 years ago |
MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
MitchellHansen
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ba11f9c081
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Wrapping up for today
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7 years ago |
MitchellHansen
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836af27a3e
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small tweaks to the kernel code
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7 years ago |
MitchellHansen
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abb9621080
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Added main.cpp header
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7 years ago |
MitchellHansen
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3f19c2e13d
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Cleaned up some stray GL shit
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7 years ago |
MitchellHansen
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7cc1b23799
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Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
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7 years ago |
MitchellHansen
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8c193acd40
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quick save before the main.cpp refactor
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7 years ago |
MitchellHansen
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0b42481020
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More tweaking and refactoring
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7 years ago |
MitchellHansen
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e0cb26a9d1
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More error checking, probably way more than I would ever need but oh well, it looks cool
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7 years ago |
MitchellHansen
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86f1622090
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Some machinations on a config structure as well as a restructure on how
I do logging.
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7 years ago |
MitchellHansen
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2f1adca75d
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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7 years ago |
MitchellHansen
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9f764f4cbd
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Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing
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7 years ago |
Mitchell
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d768dac7c5
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Update README.md
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7 years ago |
MitchellHansen
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4642ab8f0b
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Fiddling with the traversal algorithm and shoehorning in the DFS algo
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7 years ago |
MitchellHansen
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316293a110
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Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
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7 years ago |
MitchellHansen
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1bfc54adf1
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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7 years ago |
MitchellHansen
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1ed6a622bc
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That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop
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7 years ago |
Mitchell
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0b8f1cf442
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Merge pull request #1 from MitchellHansen/add-license-1
Create LICENSE
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7 years ago |
Mitchell
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1a6ac84b80
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Create LICENSE
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7 years ago |
MitchellHansen
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7c076ca63c
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Whoops
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7 years ago |
MitchellHansen
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16e40f0c91
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refactored the raycaster outside of the folder
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7 years ago |
MitchellHansen
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5e9401cd27
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Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
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7 years ago |
MitchellHansen
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04842dd597
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It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
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8 years ago |
MitchellHansen
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b82d543479
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First draft of the revised octree generation code
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8 years ago |
MitchellHansen
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1fab4943bf
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fiddling around with far pointers, page headers somewhat solid
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8 years ago |
MitchellHansen
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3596c9094c
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Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
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8 years ago |
MitchellHansen
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32e58d516a
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bringing up to date
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8 years ago |
MitchellHansen
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c7bde50e0d
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Saving before breaking changes
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8 years ago |
MitchellHansen
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ce862feb0b
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Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement
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8 years ago |
MitchellHansen
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a40b5545e8
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Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
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8 years ago |
MitchellHansen
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334a375535
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Commit might have been messed up
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8 years ago |
MitchellHansen
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8806777dc9
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Lots of tweaking. Tenative buggy reflection implimented.
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8 years ago |
MitchellHansen
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2421f7bdce
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Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
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8 years ago |
MitchellHansen
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b493d56f7a
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Removed some extra headers in util, restricted the scope of some others
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8 years ago |
MitchellHansen
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7c534500f6
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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8 years ago |
MitchellHansen
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2ad7383406
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Added a struct to pass away from get_voxel
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8 years ago |
MitchellHansen
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e45df185f7
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Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
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8 years ago |
MitchellHansen
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d1b9ecd3e5
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Octree traversal now works perfectly, edge cases worked out
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8 years ago |