MitchellHansen
c5c65474d6
~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
7 years ago
mitchellhansen
58ef1da02a
Did this work?
7 years ago
MitchellHansen
5fcf1c0e44
working on the frame controller, this might get messy
7 years ago
MitchellHansen
a6e18bbb54
Generalized the way I'm handling reflections. Need to do some soul
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searching on how I'm accumulating colors
7 years ago
MitchellHansen
9ac52aef5e
Hah! Was able to get the ray redirection working, very large step in the way towards multi light, refraction, reflection, and indirect lightinggit status
7 years ago
MitchellHansen
ed250d1291
Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
7 years ago
MitchellHansen
305ef917e0
Thankfully it wasn't a problem with the data format, I was passing the
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address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
7 years ago
mitchell hansen
7c86c60f9f
Added EGL linking and useage for the linux cl_khr_gl_sharing
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interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
7 years ago
MitchellHansen
ebce781eb3
Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
7 years ago
MitchellHansen
836af27a3e
small tweaks to the kernel code
7 years ago
MitchellHansen
86f1622090
Some machinations on a config structure as well as a restructure on how
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I do logging.
7 years ago
MitchellHansen
9f764f4cbd
Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing
7 years ago
MitchellHansen
4642ab8f0b
Fiddling with the traversal algorithm and shoehorning in the DFS algo
7 years ago
MitchellHansen
c7bde50e0d
Saving before breaking changes
8 years ago
MitchellHansen
ce862feb0b
Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement
8 years ago
MitchellHansen
334a375535
Commit might have been messed up
8 years ago
MitchellHansen
8806777dc9
Lots of tweaking. Tenative buggy reflection implimented.
8 years ago
MitchellHansen
5e222a0331
Added new demo, tweaked some values to produce better lighting
8 years ago
MitchellHansen
0d82cd5a20
Finally moved screenshots and runtime compilation to GUI elements
8 years ago
MitchellHansen
7e5d4ef947
10 FPS average increase from changing global work size to 2D
8 years ago
MitchellHansen
ec65ef7741
Added new screenshots to show off imgui. As well as a quick delve into the blinn function to add the inverse square law
8 years ago
MitchellHansen
6a3eaa04f7
Added color to lights, added a gui slider to control the single light color
8 years ago
MitchellHansen
61ab5682da
SFML packets have no documented structure so I had to packet them out myself. Low Energy
8 years ago
MitchellHansen
1627fe4572
Textures were suprisingly trivial with the plane intersection code hashed out
8 years ago
MitchellHansen
ccdcb382fd
Bringing up to date before I try something
8 years ago
MitchellHansen
86f342432a
added light controls
8 years ago
MitchellHansen
26bc8bff70
Hah! I got it working!
8 years ago
MitchellHansen
1a66c1dad0
fixed the hitchy lighting
8 years ago
MitchellHansen
73026bc65d
Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
MitchellHansen
a812fba43c
Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
8 years ago
MitchellHansen
abec38e7c7
Finally found the root of that off by one error. Changed up the readme.
8 years ago
MitchellHansen
cc7a4a2efb
Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
8 years ago
MitchellHansen
9a12fba310
Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
8 years ago
MitchellHansen
129e475b15
Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen
3c91614f45
Working on a messaging system for sf events
8 years ago
MitchellHansen
475a879b51
Why the off by one on voxel.y? lolololol
8 years ago
MitchellHansen
f8be952a9b
Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error.
8 years ago
MitchellHansen
bb9fab6305
Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen
51a08fc0bb
Various tweaks and modifications
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Some preliminary testing of map
8 years ago
MitchellHansen
c98adefa3a
tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
8 years ago
MitchellHansen
3817662b65
Changed Y -> color change
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Added new screenshot
8 years ago
MitchellHansen
8c1f18ac70
Software raycasting now works, but has some major problems / is extremely
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slow. Perhaps it will only be useful in debugging the kernel via emulation
8 years ago
MitchellHansen
d1bd4ce667
The new rendering method now works on the full compat case.
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Added a kernel to help test opencl data passing
renamed the kernels, buffers, etc.
8 years ago
MitchellHansen
ef4c001bf2
Bug in the current crimson drivers (16.10.3) which incurs a 500kb per
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cycle memory leak when using printf statements inside cl kernels
8 years ago
MitchellHansen
561c07c602
Turned off experimental phong lighting in the kernel
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fixed all compiler errors thrown by MSVC
Switched experimental octree map back to the old map
Refactored old map system, prettied it up
8 years ago
MitchellHansen
de2f0ad6a1
In the middle of a couple of things right now, but decided to focus a
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little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
8 years ago
MitchellHansen
4c31cfaf48
remove some debug to make it clearer where I left off
8 years ago
MitchellHansen
1c750451f3
Added a 1/4 working phong shading function, breaks when the light
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direction in in negative values. The normals of voxels also are
symmetrical which needs to be fixed.
8 years ago
MitchellHansen
0b3557cd5e
Tweaked indexing, there is a discrepancy at z_max values that I need to
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sort out. Added some 2d optimization functions for fun, currently doing a
class involving them
8 years ago
MitchellHansen
582e37f540
added small example video
8 years ago