29 Commits (d5350a04ffbbc07da8363efb8f5f2dd637fe6fb2)
 

Author SHA1 Message Date
mitchellhansen d5350a04ff runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
6 years ago
mitchellhansen 8c22536653 adding another buffer for xy
6 years ago
mitchellhansen 4de26c702d still dont know why this isn't working
6 years ago
mitchellhansen 6698c04b58 just gonna do a file read
6 years ago
mitchellhansen e8d94e4ba7 fiddling
6 years ago
mitchellhansen 7a9f08c7ec editing the image via vulkan compute shader
6 years ago
mitchellhansen 9b266c8d3f moved gpu example to main
6 years ago
mitchellhansen ff679e1cab update references
6 years ago
mitchellhansen c139121acb moving files
6 years ago
mitchellhansen e001f252eb imported shader example
6 years ago
mitchellhansen b9f51bab09 Blurs pixels. This is way to slow. Need to SIMD or maybe OpenCV
6 years ago
mitchellhansen f844982553 gutted and playing with pixel manipulation
6 years ago
mitchellhansen 94ce0bcd30 version incompatability
6 years ago
mitchellhansen cbfc854dc1 .
6 years ago
mitchellhansen 070fdb3873 Apparently *self referencial structs* are a big no no in Rust, bummer
6 years ago
MitchellHansen 21dc0b81ed going to just put all the loading stuff into the EntState
6 years ago
mitchellhansen 72bf8217ef .
6 years ago
MitchellHansen 45256f1a0e .
6 years ago
MitchellHansen 3eda84210d message
6 years ago
mitchellhansen 2dac8912e4 figuring out who the hell is going to own the texture atlas texture
6 years ago
MitchellHansen 8d4e2f1c1e debugging reference and ownership issues
6 years ago
mitchellhansen 4075c95dff yeah that didn't fix it
6 years ago
mitchellhansen 4d3f48f075 fiddling with the movement
6 years ago
MitchellHansen 474eb9311e Adding bounding boxes
6 years ago
MitchellHansen dc6765af99 .
6 years ago
MitchellHansen 860ea2deab removed warnings
6 years ago
mitchellhansen 41b3dd4d0f .
6 years ago
MitchellHansen 00fe05fcdc Movement
6 years ago
MitchellHansen b0d11f98be init
6 years ago