206 Commits (0b424810200084bc6d1ddfaf8734af09d078afa7)
 

Author SHA1 Message Date
MitchellHansen 0b42481020 More tweaking and refactoring
7 years ago
MitchellHansen e0cb26a9d1 More error checking, probably way more than I would ever need but oh well, it looks cool
7 years ago
MitchellHansen 86f1622090 Some machinations on a config structure as well as a restructure on how
7 years ago
MitchellHansen 2f1adca75d Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
7 years ago
MitchellHansen 9f764f4cbd Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing
7 years ago
Mitchell d768dac7c5 Update README.md
7 years ago
MitchellHansen 4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo
7 years ago
MitchellHansen 316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
7 years ago
MitchellHansen 1bfc54adf1 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
7 years ago
MitchellHansen 1ed6a622bc That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop
7 years ago
Mitchell 0b8f1cf442 Merge pull request #1 from MitchellHansen/add-license-1
8 years ago
Mitchell 1a6ac84b80 Create LICENSE
8 years ago
MitchellHansen 7c076ca63c Whoops
8 years ago
MitchellHansen 16e40f0c91 refactored the raycaster outside of the folder
8 years ago
MitchellHansen 5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
8 years ago
MitchellHansen 04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
8 years ago
MitchellHansen b82d543479 First draft of the revised octree generation code
8 years ago
MitchellHansen 1fab4943bf fiddling around with far pointers, page headers somewhat solid
8 years ago
MitchellHansen 3596c9094c Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
8 years ago
MitchellHansen 32e58d516a bringing up to date
8 years ago
MitchellHansen c7bde50e0d Saving before breaking changes
8 years ago
MitchellHansen ce862feb0b Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement
8 years ago
MitchellHansen a40b5545e8 Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
8 years ago
MitchellHansen 334a375535 Commit might have been messed up
8 years ago
MitchellHansen 8806777dc9 Lots of tweaking. Tenative buggy reflection implimented.
8 years ago
MitchellHansen 2421f7bdce Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
8 years ago
MitchellHansen b493d56f7a Removed some extra headers in util, restricted the scope of some others
8 years ago
MitchellHansen 7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
8 years ago
MitchellHansen 2ad7383406 Added a struct to pass away from get_voxel
8 years ago
MitchellHansen e45df185f7 Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
8 years ago
MitchellHansen d1b9ecd3e5 Octree traversal now works perfectly, edge cases worked out
8 years ago
MitchellHansen 30959128e4 Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
8 years ago
MitchellHansen 5e222a0331 Added new demo, tweaked some values to produce better lighting
8 years ago
MitchellHansen 0d82cd5a20 Finally moved screenshots and runtime compilation to GUI elements
8 years ago
MitchellHansen 7e5d4ef947 10 FPS average increase from changing global work size to 2D
8 years ago
MitchellHansen ec65ef7741 Added new screenshots to show off imgui. As well as a quick delve into the blinn function to add the inverse square law
8 years ago
MitchellHansen 6a3eaa04f7 Added color to lights, added a gui slider to control the single light color
8 years ago
MitchellHansen 4549428954 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
8 years ago
MitchellHansen 3aaffce566 Refactored and commented the Hardware Caster. Cleaned up many small things
8 years ago
Mitchell 86cc088609 Update README.md
8 years ago
Mitchell 115f624d1c Update README.md
8 years ago
Mitchell 0b3b1660ff Update README.md
8 years ago
Mitchell 29f7ab2037 Update README.md
8 years ago
MitchellHansen 50c6d68944 Switched Utils name back. Converted the current debug text over to ImGui.
8 years ago
MitchellHansen 15fb922c27 Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
8 years ago
MitchellHansen 394c9821fc added imgui to the app
8 years ago
MitchellHansen 033e29d9b1 Fixed small ifdef bug, added quick-sfml-templates fps graph
8 years ago
MitchellHansen b7d4191d82 Fixed mac compatability
8 years ago
System Administrator f36b7ebb21 Added macOS compatability again
8 years ago
MitchellHansen 0a457f50a6 A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier
8 years ago