130 Commits (a280005bd95a34227662aae04e3ca64dc38f6d59)

Author SHA1 Message Date
MitchellHansen 3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
7 years ago
MitchellHansen ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
7 years ago
MitchellHansen 305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
7 years ago
mitchell hansen 7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
7 years ago
MitchellHansen ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
7 years ago
MitchellHansen 3f19c2e13d Cleaned up some stray GL shit
7 years ago
MitchellHansen 7cc1b23799 Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
7 years ago
MitchellHansen 8c193acd40 quick save before the main.cpp refactor
7 years ago
MitchellHansen 0b42481020 More tweaking and refactoring
7 years ago
MitchellHansen e0cb26a9d1 More error checking, probably way more than I would ever need but oh well, it looks cool
7 years ago
MitchellHansen 86f1622090 Some machinations on a config structure as well as a restructure on how
7 years ago
MitchellHansen 4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo
7 years ago
MitchellHansen 316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
7 years ago
MitchellHansen 7c076ca63c Whoops
8 years ago
MitchellHansen 16e40f0c91 refactored the raycaster outside of the folder
8 years ago
MitchellHansen 5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
8 years ago
MitchellHansen 04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
8 years ago
MitchellHansen 1fab4943bf fiddling around with far pointers, page headers somewhat solid
8 years ago
MitchellHansen 3596c9094c Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
8 years ago
MitchellHansen c7bde50e0d Saving before breaking changes
8 years ago
MitchellHansen a40b5545e8 Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
8 years ago
MitchellHansen 334a375535 Commit might have been messed up
8 years ago
MitchellHansen 8806777dc9 Lots of tweaking. Tenative buggy reflection implimented.
8 years ago
MitchellHansen 2421f7bdce Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
8 years ago
MitchellHansen b493d56f7a Removed some extra headers in util, restricted the scope of some others
8 years ago
MitchellHansen 7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
8 years ago
MitchellHansen 2ad7383406 Added a struct to pass away from get_voxel
8 years ago
MitchellHansen e45df185f7 Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
8 years ago
MitchellHansen d1b9ecd3e5 Octree traversal now works perfectly, edge cases worked out
8 years ago
MitchellHansen 30959128e4 Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
8 years ago
MitchellHansen 5e222a0331 Added new demo, tweaked some values to produce better lighting
8 years ago
MitchellHansen 7e5d4ef947 10 FPS average increase from changing global work size to 2D
8 years ago
MitchellHansen 6a3eaa04f7 Added color to lights, added a gui slider to control the single light color
8 years ago
MitchellHansen 3aaffce566 Refactored and commented the Hardware Caster. Cleaned up many small things
8 years ago
MitchellHansen 50c6d68944 Switched Utils name back. Converted the current debug text over to ImGui.
8 years ago
MitchellHansen 15fb922c27 Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
8 years ago
MitchellHansen 394c9821fc added imgui to the app
8 years ago
MitchellHansen 033e29d9b1 Fixed small ifdef bug, added quick-sfml-templates fps graph
8 years ago
MitchellHansen b7d4191d82 Fixed mac compatability
8 years ago
System Administrator f36b7ebb21 Added macOS compatability again
8 years ago
MitchellHansen 0a457f50a6 A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier
8 years ago
MitchellHansen 04a68c1dec Fixed a small bug regarding to AMD vs Intel OpenCL implementations
8 years ago
MitchellHansen 49253f4907 small tweak
8 years ago
MitchellHansen b0188909a3 added the bitset idx tracking
8 years ago
MitchellHansen 043eeecb80 Initial traversal of the heirarchy
8 years ago
MitchellHansen 0c9ef2ae6a It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
8 years ago
MitchellHansen 6534e3303b One more file
8 years ago
MitchellHansen 0f786b8647 still puzzling over how to do the voxel traversal
8 years ago
MitchellHansen 91e9de347e It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
8 years ago
MitchellHansen f60c475531 removed a few bugs relating to terminating sockets prior to program end.
8 years ago