|
|
|
#![allow(dead_code)]
|
|
|
|
#![allow(unused_variables)]
|
|
|
|
#![allow(unused_mut)]
|
|
|
|
|
|
|
|
extern crate cgmath;
|
|
|
|
extern crate image;
|
|
|
|
extern crate nalgebra as na;
|
|
|
|
extern crate quick_xml;
|
|
|
|
extern crate rand;
|
|
|
|
extern crate sfml;
|
|
|
|
|
|
|
|
use image::{DynamicImage, GenericImage, GenericImageView, Pixel, SubImage};
|
|
|
|
use sfml::graphics::*;
|
|
|
|
use sfml::graphics::{
|
|
|
|
Color, RenderTarget, RenderWindow,
|
|
|
|
};
|
|
|
|
use sfml::system::*;
|
|
|
|
use sfml::system::Vector2 as sfVec2;
|
|
|
|
use sfml::window::*;
|
|
|
|
use sfml::window::{Event, Key, Style};
|
|
|
|
|
|
|
|
use crate::input::Input;
|
|
|
|
use crate::slider::Slider;
|
|
|
|
use crate::timer::Timer;
|
|
|
|
|
|
|
|
mod slider;
|
|
|
|
mod timer;
|
|
|
|
mod input;
|
|
|
|
mod util;
|
|
|
|
|
|
|
|
// The container trait for all the shaders
|
|
|
|
trait Effect: Drawable {
|
|
|
|
fn update(&mut self, t: f32, x: f32, y: f32);
|
|
|
|
fn name(&self) -> &str;
|
|
|
|
fn as_drawable(&self) -> &Drawable;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ======= LARGE MULTISPRITE SHADER DEMO ===========
|
|
|
|
struct Edge<'t> {
|
|
|
|
surface: RenderTexture,
|
|
|
|
bg_sprite: Sprite<'t>,
|
|
|
|
entities: Vec<Sprite<'t>>,
|
|
|
|
shader: Shader<'static>,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<'t> Edge<'t> {
|
|
|
|
fn new(bg_texture: &'t Texture, entity_texture: &'t Texture) -> Self {
|
|
|
|
let mut surface = RenderTexture::new(800, 600, false).unwrap();
|
|
|
|
surface.set_smooth(true);
|
|
|
|
let mut bg_sprite = Sprite::with_texture(bg_texture);
|
|
|
|
bg_sprite.set_position((135., 100.));
|
|
|
|
let mut entities = Vec::new();
|
|
|
|
|
|
|
|
for i in 0..6 {
|
|
|
|
let mut entity = Sprite::with_texture(entity_texture);
|
|
|
|
entity.set_texture_rect(&IntRect::new(96 * i, 0, 96, 96));
|
|
|
|
entities.push(entity);
|
|
|
|
}
|
|
|
|
|
|
|
|
let mut shader = Shader::from_file(None, None, Some("resources/shaders/edge.frag")).unwrap();
|
|
|
|
shader.set_uniform_current_texture("texture");
|
|
|
|
|
|
|
|
Self {
|
|
|
|
surface,
|
|
|
|
bg_sprite,
|
|
|
|
entities,
|
|
|
|
shader,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<'t> Drawable for Edge<'t> {
|
|
|
|
fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
|
|
|
|
&'a self,
|
|
|
|
target: &mut RenderTarget,
|
|
|
|
mut states: RenderStates<'texture, 'shader, 'shader_texture>,
|
|
|
|
) {
|
|
|
|
states.shader = Some(&self.shader);
|
|
|
|
target.draw_with_renderstates(&Sprite::with_texture(self.surface.texture()), states);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<'t> Effect for Edge<'t> {
|
|
|
|
fn update(&mut self, t: f32, x: f32, y: f32) {
|
|
|
|
self.shader
|
|
|
|
.set_uniform_float("edge_threshold", 1. - (x + y) / 2.);
|
|
|
|
let entities_len = self.entities.len() as f32;
|
|
|
|
|
|
|
|
for (i, en) in self.entities.iter_mut().enumerate() {
|
|
|
|
let pos = (
|
|
|
|
(0.25 * (t * i as f32 + (entities_len - i as f32))).cos() * 300. + 350.,
|
|
|
|
(0.25 * (t * (entities_len - i as f32) + i as f32)).cos() * 200. + 250.,
|
|
|
|
);
|
|
|
|
en.set_position(pos);
|
|
|
|
}
|
|
|
|
self.surface.clear(&Color::WHITE);
|
|
|
|
self.surface.draw(&self.bg_sprite);
|
|
|
|
for en in &self.entities {
|
|
|
|
self.surface.draw(en);
|
|
|
|
}
|
|
|
|
self.surface.display();
|
|
|
|
}
|
|
|
|
fn as_drawable(&self) -> &Drawable {
|
|
|
|
self
|
|
|
|
}
|
|
|
|
fn name(&self) -> &str {
|
|
|
|
"edge post-effect"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn surrounding_pixels(x: u32, y: u32, img: &DynamicImage) -> Vec<image::Rgba<u8>> {
|
|
|
|
|
|
|
|
let mut pixels: Vec<image::Rgba<u8>> = Vec::new();
|
|
|
|
|
|
|
|
if img.in_bounds(x+1, y+1) {pixels.push(img.get_pixel(x+1, y+1))}
|
|
|
|
if img.in_bounds(x+1, y) {pixels.push(img.get_pixel(x+1, y))}
|
|
|
|
if img.in_bounds(x, y+1) {pixels.push(img.get_pixel(x, y+1))}
|
|
|
|
|
|
|
|
if x > 0 {
|
|
|
|
if img.in_bounds(x-1, y+1) {pixels.push(img.get_pixel(x-1, y+1))}
|
|
|
|
if img.in_bounds(x-1, y) {pixels.push(img.get_pixel(x-1, y))}
|
|
|
|
}
|
|
|
|
|
|
|
|
if y > 0 {
|
|
|
|
if img.in_bounds(x+1, y-1) {pixels.push(img.get_pixel(x+1, y-1))}
|
|
|
|
if img.in_bounds(x, y-1) {pixels.push(img.get_pixel(x, y-1))}
|
|
|
|
if x > 0 {
|
|
|
|
if img.in_bounds(x - 1, y - 1) { pixels.push(img.get_pixel(x - 1, y - 1)) }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pixels
|
|
|
|
}
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
|
|
|
let mut img = image::open("resources/images/funky-bird.jpg").unwrap();
|
|
|
|
let xy = img.dimensions();
|
|
|
|
|
|
|
|
println!("Starting");
|
|
|
|
// for x in 0..xy.0 {
|
|
|
|
// for y in 0..xy.1 {
|
|
|
|
// let mut pixel = img.get_pixel(x, y);
|
|
|
|
// img.put_pixel(x, y, pixel);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// println!("Ending");
|
|
|
|
// img.save("fractal.png").unwrap();
|
|
|
|
|
|
|
|
let mut window = RenderWindow::new(
|
|
|
|
(512, 512),
|
|
|
|
"Custom drawable",
|
|
|
|
Style::CLOSE,
|
|
|
|
&Default::default(),
|
|
|
|
);
|
|
|
|
|
|
|
|
let mut timer = Timer::new();
|
|
|
|
let mut input = Input::new();
|
|
|
|
|
|
|
|
//==========================================
|
|
|
|
let font = Font::from_file("resources/fonts/sansation.ttf").unwrap();
|
|
|
|
|
|
|
|
let mut bg_texture = Texture::from_file("resources/images/sfml.png").unwrap();
|
|
|
|
bg_texture.set_smooth(true);
|
|
|
|
|
|
|
|
let mut entity_texture = Texture::from_file("resources/images/devices.png").unwrap();
|
|
|
|
entity_texture.set_smooth(true);
|
|
|
|
|
|
|
|
let mut effects: [Box<Effect>; 1] = [
|
|
|
|
Box::new(Edge::new(&bg_texture, &entity_texture)),
|
|
|
|
];
|
|
|
|
let mut current = 0;
|
|
|
|
|
|
|
|
let text_bg_texture = Texture::from_file("resources/images/text-background.png").unwrap();
|
|
|
|
let mut text_bg = Sprite::with_texture(&text_bg_texture);
|
|
|
|
text_bg.set_position((0., 520.));
|
|
|
|
text_bg.set_color(&Color::rgba(255, 255, 255, 200));
|
|
|
|
//==========================================
|
|
|
|
|
|
|
|
let mut slider = Slider::new(40.0, None);
|
|
|
|
|
|
|
|
let step_size: f32 = 0.005;
|
|
|
|
let mut elapsed_time: f32;
|
|
|
|
let mut delta_time: f32;
|
|
|
|
let mut accumulator_time: f32 = 0.0;
|
|
|
|
let mut current_time: f32 = timer.elap_time();
|
|
|
|
|
|
|
|
while window.is_open() {
|
|
|
|
|
|
|
|
while let Some(event) = window.poll_event() {
|
|
|
|
match event {
|
|
|
|
Event::Closed => return,
|
|
|
|
Event::KeyPressed { code, .. } => {
|
|
|
|
if code == Key::Escape {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
input.ingest(&event)
|
|
|
|
}
|
|
|
|
|
|
|
|
if input.is_held(Key::W) {
|
|
|
|
}
|
|
|
|
if input.is_held(Key::A) {
|
|
|
|
}
|
|
|
|
if input.is_held(Key::S) {
|
|
|
|
}
|
|
|
|
if input.is_held(Key::D) {
|
|
|
|
}
|
|
|
|
|
|
|
|
elapsed_time = timer.elap_time();
|
|
|
|
delta_time = elapsed_time - current_time;
|
|
|
|
current_time = elapsed_time;
|
|
|
|
if delta_time > 0.02 {
|
|
|
|
delta_time = 0.02;
|
|
|
|
}
|
|
|
|
accumulator_time += delta_time;
|
|
|
|
|
|
|
|
while (accumulator_time - step_size) >= step_size {
|
|
|
|
accumulator_time -= step_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
let x = window.mouse_position().x as f32 / window.size().x as f32;
|
|
|
|
let y = window.mouse_position().y as f32 / window.size().y as f32;
|
|
|
|
effects[current].update(elapsed_time*1.0, x, y);
|
|
|
|
|
|
|
|
window.clear(&Color::BLACK);
|
|
|
|
|
|
|
|
window.draw(effects[current].as_drawable());
|
|
|
|
window.draw(&slider);
|
|
|
|
|
|
|
|
window.display();
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|