mitchellhansen
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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5 years ago |
mitchellhansen
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dfd4cbb6a2
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Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
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5 years ago |
mitchellhansen
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8cd5e3e562
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Finally appeased the compiler. Need to do some real cleaning up on the relationship between canvas and vk processor
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5 years ago |
mitchellhansen
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f06adc9a55
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ugga ugga. Lifetime problems with the Canvas
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5 years ago |
mitchellhansen
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a7e79668eb
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very close to the skeleton of the canvas written. Still haven't tested it but it's looking good. Need to figure out how I'm goign to iterate shader_kernels without borrowing from self
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5 years ago |
mitchellhansen
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2207c41956
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Brainstorming the design.
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5 years ago |
mitchellhansen
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c5b3c29ad4
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in the midst of a very messy refactor of the way i build the command buffer
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5 years ago |
mitchellhansen
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56455774bc
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cleaning up the shader hoohaw
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5 years ago |
mitchellhansen
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bb1f782168
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pulled swapchain out of shaderkernels
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5 years ago |
mitchellhansen
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28878dc345
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fixed minor regression, cleaned up source tree
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5 years ago |
mitchellhansen
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1f33d96ae5
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Added sprite and better vertex format. works, but now I lost texturing
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5 years ago |
mitchellhansen
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cce893a0c8
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saving working on key entry. going to do pallette now
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5 years ago |
mitchellhansen
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a91e071909
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refactored the compute image
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5 years ago |
mitchellhansen
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a8679459ea
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I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures
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5 years ago |
mitchellhansen
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9951afd5a5
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.
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5 years ago |
mitchellhansen
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982e2ad517
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initial impl of get image set
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5 years ago |
mitchellhansen
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77ccd415d0
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easiest solution there was just to remove the unclonable objects from ShaderKernels
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5 years ago |
mitchellhansen
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db06459bd6
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still working on getting ownership of everything squared away
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5 years ago |
mitchellhansen
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321f30b4cc
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The entry point takes a borrow of the shader module which is then cloned by the pipeline. So I gotta keep the shader, entry, and modules in a high scope
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5 years ago |
mitchellhansen
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2327a7f05f
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added compute kernel helper
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5 years ago |
mitchellhansen
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e476cb2e4e
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It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
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5 years ago |
mitchellhansen
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58f5289a3b
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wasn't the layout. It was the colors being bound between 0-1 instead of 255 like I was expecting
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5 years ago |
mitchellhansen
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5928eb5dde
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getting close, something wrong with copying the buffer. Probably the format that I've selected
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5 years ago |
mitchellhansen
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26410b78a2
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Got something working. Need to test and verify I'm getting the data from the compute kernel
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5 years ago |
mitchellhansen
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4d5b09e9ca
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adding a second image buffer for GPU only access. Immutable buffer is write once for textures only. No sampler for regular image buffer though??
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5 years ago |
mitchellhansen
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937b4fc8ca
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added texture. looks like copying the one from the compute output isn't going to totally work out of the box
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5 years ago |
mitchellhansen
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5751965ce3
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got everything worked out in the loop. I guess next will be to swap the compute buffer to the image buffer
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5 years ago |
mitchellhansen
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3f79b276a9
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got it working again. Finally clicked with me what was going on with the functions & how to specify their generic types
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5 years ago |
mitchellhansen
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a71958e815
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working on porting. Got some stuff cleaned up but I've broken the example I had running at one point
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5 years ago |
mitchellhansen
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86b4f7d9a3
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woweee, vkprocessor compiles now
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5 years ago |
mitchellhansen
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f5bf07085d
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About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct
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5 years ago |
mitchellhansen
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5da2f9f0b5
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had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god
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5 years ago |
mitchellhansen
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c8a968f4f6
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porting over the graphics example
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5 years ago |
mitchellhansen
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d6b81ae468
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Got the compute thing going. Needs to be run before the rasterizer but that's fine
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5 years ago |
mitchellhansen
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751b7641b2
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In the middle of a bit of a versioning hell
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5 years ago |
mitchellhansen
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8a699c8f6b
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porting over to full vulkan
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5 years ago |
mitchellhansen
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807597ebaf
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soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
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5 years ago |
mitchellhansen
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cc5b2a346e
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going to just use the ol update and click routine
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5 years ago |
mitchellhansen
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35b4907d5d
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fighting with the borrow checker. I don't think this child-parent updating works in rust
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5 years ago |
mitchellhansen
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820b99ae4e
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forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
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5 years ago |
mitchellhansen
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942ff4035d
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added color swatch picking. Need to align it to the slewed image
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5 years ago |
mitchellhansen
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c3a2c45e21
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added dragging
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5 years ago |
mitchellhansen
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a403d13f41
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Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing...
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5 years ago |
mitchellhansen
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5551581a3e
|
running again
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5 years ago |
mitchellhansen
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21c7801fc8
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interesting behaviour on the .clone()ing of options and arcs causing compiler errors
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5 years ago |
mitchellhansen
|
8c56bda87a
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struggling with the borrow checker
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5 years ago |
mitchellhansen
|
f903b741e0
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separating out vulkan stuff
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5 years ago |
mitchellhansen
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b2b486be84
|
so that didn't do what I wanted, essentially a pixelate shader ATM
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5 years ago |
mitchellhansen
|
e597e8ef1b
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stupid stupid stupid. buffer write bug
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5 years ago |
mitchellhansen
|
e7d4d6a8e2
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took out all the sfml shader stuff. will port the rest to vulkan if buffer swapping becomes a perf issue
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5 years ago |
mitchellhansen
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ceb138c391
|
So it seems like we are constrained to a fixed size buffer?
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5 years ago |
mitchellhansen
|
20f3075fa8
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for some reason I broke it. I think it has to do with the glsl layout
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5 years ago |
mitchellhansen
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4b85f6dd1f
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made buffer loading much faster
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5 years ago |
mitchellhansen
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d5350a04ff
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runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
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5 years ago |
mitchellhansen
|
8c22536653
|
adding another buffer for xy
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5 years ago |
mitchellhansen
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4de26c702d
|
still dont know why this isn't working
|
6 years ago |
mitchellhansen
|
6698c04b58
|
just gonna do a file read
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6 years ago |
mitchellhansen
|
e8d94e4ba7
|
fiddling
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6 years ago |
mitchellhansen
|
7a9f08c7ec
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editing the image via vulkan compute shader
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6 years ago |
mitchellhansen
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9b266c8d3f
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moved gpu example to main
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6 years ago |
mitchellhansen
|
ff679e1cab
|
update references
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6 years ago |
mitchellhansen
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c139121acb
|
moving files
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6 years ago |
mitchellhansen
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e001f252eb
|
imported shader example
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6 years ago |
mitchellhansen
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b9f51bab09
|
Blurs pixels. This is way to slow. Need to SIMD or maybe OpenCV
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6 years ago |
mitchellhansen
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f844982553
|
gutted and playing with pixel manipulation
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6 years ago |
mitchellhansen
|
cbfc854dc1
|
.
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6 years ago |
mitchellhansen
|
070fdb3873
|
Apparently *self referencial structs* are a big no no in Rust, bummer
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6 years ago |
MitchellHansen
|
21dc0b81ed
|
going to just put all the loading stuff into the EntState
|
6 years ago |
mitchellhansen
|
72bf8217ef
|
.
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6 years ago |
MitchellHansen
|
45256f1a0e
|
.
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6 years ago |
MitchellHansen
|
3eda84210d
|
message
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6 years ago |
mitchellhansen
|
2dac8912e4
|
figuring out who the hell is going to own the texture atlas texture
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6 years ago |
MitchellHansen
|
8d4e2f1c1e
|
debugging reference and ownership issues
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6 years ago |
mitchellhansen
|
4075c95dff
|
yeah that didn't fix it
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6 years ago |
mitchellhansen
|
4d3f48f075
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fiddling with the movement
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6 years ago |
MitchellHansen
|
474eb9311e
|
Adding bounding boxes
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6 years ago |
MitchellHansen
|
dc6765af99
|
.
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6 years ago |
MitchellHansen
|
860ea2deab
|
removed warnings
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6 years ago |
mitchellhansen
|
41b3dd4d0f
|
.
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6 years ago |
MitchellHansen
|
00fe05fcdc
|
Movement
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6 years ago |
MitchellHansen
|
b0d11f98be
|
init
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6 years ago |