MitchellHansen
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9f764f4cbd
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Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing
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7 years ago |
MitchellHansen
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4642ab8f0b
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Fiddling with the traversal algorithm and shoehorning in the DFS algo
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7 years ago |
MitchellHansen
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316293a110
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Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
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7 years ago |
MitchellHansen
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1ed6a622bc
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That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop
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7 years ago |
MitchellHansen
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7c076ca63c
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Whoops
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8 years ago |
MitchellHansen
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16e40f0c91
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refactored the raycaster outside of the folder
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8 years ago |
MitchellHansen
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5e9401cd27
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Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
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8 years ago |
MitchellHansen
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04842dd597
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It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
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8 years ago |
MitchellHansen
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b82d543479
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First draft of the revised octree generation code
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8 years ago |
MitchellHansen
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1fab4943bf
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fiddling around with far pointers, page headers somewhat solid
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8 years ago |
MitchellHansen
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3596c9094c
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Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
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8 years ago |
MitchellHansen
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32e58d516a
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bringing up to date
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8 years ago |
MitchellHansen
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c7bde50e0d
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Saving before breaking changes
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8 years ago |
MitchellHansen
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ce862feb0b
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Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement
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8 years ago |
MitchellHansen
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a40b5545e8
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Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
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8 years ago |
MitchellHansen
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334a375535
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Commit might have been messed up
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8 years ago |
MitchellHansen
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8806777dc9
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Lots of tweaking. Tenative buggy reflection implimented.
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8 years ago |
MitchellHansen
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2421f7bdce
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Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
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8 years ago |
MitchellHansen
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b493d56f7a
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Removed some extra headers in util, restricted the scope of some others
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8 years ago |
MitchellHansen
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7c534500f6
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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8 years ago |
MitchellHansen
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2ad7383406
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Added a struct to pass away from get_voxel
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8 years ago |
MitchellHansen
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e45df185f7
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Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
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8 years ago |
MitchellHansen
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d1b9ecd3e5
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Octree traversal now works perfectly, edge cases worked out
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8 years ago |
MitchellHansen
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30959128e4
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Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
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8 years ago |
MitchellHansen
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5e222a0331
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Added new demo, tweaked some values to produce better lighting
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8 years ago |
MitchellHansen
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0d82cd5a20
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Finally moved screenshots and runtime compilation to GUI elements
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8 years ago |
MitchellHansen
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7e5d4ef947
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10 FPS average increase from changing global work size to 2D
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8 years ago |
MitchellHansen
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ec65ef7741
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Added new screenshots to show off imgui. As well as a quick delve into the blinn function to add the inverse square law
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8 years ago |
MitchellHansen
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6a3eaa04f7
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Added color to lights, added a gui slider to control the single light color
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8 years ago |
MitchellHansen
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3aaffce566
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Refactored and commented the Hardware Caster. Cleaned up many small things
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8 years ago |
MitchellHansen
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50c6d68944
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Switched Utils name back. Converted the current debug text over to ImGui.
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8 years ago |
MitchellHansen
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15fb922c27
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Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
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8 years ago |
MitchellHansen
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394c9821fc
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added imgui to the app
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8 years ago |
MitchellHansen
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033e29d9b1
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Fixed small ifdef bug, added quick-sfml-templates fps graph
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8 years ago |
MitchellHansen
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b7d4191d82
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Fixed mac compatability
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8 years ago |
System Administrator
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f36b7ebb21
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Added macOS compatability again
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8 years ago |
MitchellHansen
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0a457f50a6
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A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier
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8 years ago |
MitchellHansen
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04a68c1dec
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Fixed a small bug regarding to AMD vs Intel OpenCL implementations
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8 years ago |
MitchellHansen
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043eeecb80
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Initial traversal of the heirarchy
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8 years ago |
MitchellHansen
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0c9ef2ae6a
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It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
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8 years ago |
MitchellHansen
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0f786b8647
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still puzzling over how to do the voxel traversal
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8 years ago |
MitchellHansen
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91e9de347e
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It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
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8 years ago |
MitchellHansen
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f60c475531
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removed a few bugs relating to terminating sockets prior to program end.
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8 years ago |
MitchellHansen
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ab1fcb9678
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Hooked up the phone controller to the light and added a demo video at 1440x900
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8 years ago |
MitchellHansen
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e364c5380d
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Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
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8 years ago |
MitchellHansen
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6e0d5814e1
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Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
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8 years ago |
MitchellHansen
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bfb6d922a3
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Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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8 years ago |
MitchellHansen
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0047db0a65
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Not sure if I'm a huge fan that I have to specify the folders in the includes now
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8 years ago |
MitchellHansen
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afa6ce463a
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Whoops, forgot to remove the old stuff
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8 years ago |
MitchellHansen
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eb54125a64
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Added a function which creates VS filters that match the directory structure.
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8 years ago |