MitchellHansen
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a40b5545e8
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Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
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8 years ago |
MitchellHansen
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334a375535
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Commit might have been messed up
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8 years ago |
MitchellHansen
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8806777dc9
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Lots of tweaking. Tenative buggy reflection implimented.
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8 years ago |
MitchellHansen
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2421f7bdce
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Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
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8 years ago |
MitchellHansen
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b493d56f7a
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Removed some extra headers in util, restricted the scope of some others
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8 years ago |
MitchellHansen
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7c534500f6
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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8 years ago |
MitchellHansen
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2ad7383406
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Added a struct to pass away from get_voxel
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8 years ago |
MitchellHansen
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e45df185f7
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Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
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8 years ago |
MitchellHansen
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d1b9ecd3e5
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Octree traversal now works perfectly, edge cases worked out
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8 years ago |
MitchellHansen
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30959128e4
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Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
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8 years ago |
MitchellHansen
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5e222a0331
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Added new demo, tweaked some values to produce better lighting
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8 years ago |
MitchellHansen
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7e5d4ef947
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10 FPS average increase from changing global work size to 2D
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8 years ago |
MitchellHansen
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6a3eaa04f7
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Added color to lights, added a gui slider to control the single light color
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8 years ago |
MitchellHansen
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3aaffce566
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Refactored and commented the Hardware Caster. Cleaned up many small things
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8 years ago |
MitchellHansen
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50c6d68944
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Switched Utils name back. Converted the current debug text over to ImGui.
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8 years ago |
MitchellHansen
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15fb922c27
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Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
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8 years ago |
MitchellHansen
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394c9821fc
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added imgui to the app
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8 years ago |
MitchellHansen
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033e29d9b1
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Fixed small ifdef bug, added quick-sfml-templates fps graph
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8 years ago |
MitchellHansen
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b7d4191d82
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Fixed mac compatability
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8 years ago |
System Administrator
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f36b7ebb21
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Added macOS compatability again
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8 years ago |
MitchellHansen
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0a457f50a6
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A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier
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8 years ago |
MitchellHansen
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04a68c1dec
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Fixed a small bug regarding to AMD vs Intel OpenCL implementations
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8 years ago |
MitchellHansen
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49253f4907
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small tweak
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8 years ago |
MitchellHansen
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b0188909a3
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added the bitset idx tracking
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8 years ago |
MitchellHansen
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043eeecb80
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Initial traversal of the heirarchy
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8 years ago |
MitchellHansen
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0c9ef2ae6a
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It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
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8 years ago |
MitchellHansen
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6534e3303b
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One more file
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8 years ago |
MitchellHansen
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0f786b8647
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still puzzling over how to do the voxel traversal
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8 years ago |
MitchellHansen
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91e9de347e
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It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
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8 years ago |
MitchellHansen
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f60c475531
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removed a few bugs relating to terminating sockets prior to program end.
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8 years ago |
MitchellHansen
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ab1fcb9678
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Hooked up the phone controller to the light and added a demo video at 1440x900
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8 years ago |
MitchellHansen
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e364c5380d
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Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
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8 years ago |
MitchellHansen
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6e0d5814e1
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Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
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8 years ago |
MitchellHansen
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bfb6d922a3
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Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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8 years ago |
MitchellHansen
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0047db0a65
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Not sure if I'm a huge fan that I have to specify the folders in the includes now
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8 years ago |
MitchellHansen
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afa6ce463a
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Whoops, forgot to remove the old stuff
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8 years ago |
MitchellHansen
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eb54125a64
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Added a function which creates VS filters that match the directory structure.
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8 years ago |
MitchellHansen
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3571bdcd61
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Fixed all the compiler warnings, fixed depreciated screenshot function
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8 years ago |
MitchellHansen
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fa047f9e3a
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Wrestling with the compiler to pass these shared_ptr's
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8 years ago |
MitchellHansen
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a01b089d12
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Still wrestling with a good way to hide the packing
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8 years ago |
MitchellHansen
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effed8a2bf
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Working more on the lights. Trying to get around the packing requirements for passing data to CL
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8 years ago |
MitchellHansen
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3f0a99a435
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getting started on the lights
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8 years ago |
MitchellHansen
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03a7ee43fd
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working on a little maze generator for the demo
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8 years ago |
MitchellHansen
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a69f7258f4
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Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
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8 years ago |
MitchellHansen
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1627fe4572
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Textures were suprisingly trivial with the plane intersection code hashed out
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8 years ago |
MitchellHansen
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73026bc65d
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Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
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8 years ago |
MitchellHansen
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abec38e7c7
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Finally found the root of that off by one error. Changed up the readme.
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8 years ago |
MitchellHansen
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129e475b15
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Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
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8 years ago |
MitchellHansen
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10e3ba43fa
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Events are now passing correctly, small bug with held keys that needs fixing
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8 years ago |
MitchellHansen
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0e1e9af37c
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More work on the event system, sf::Events are completely wrapped now.
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8 years ago |