|
|
|
|
|
|
|
#![allow(dead_code)]
|
|
|
|
#![allow(unused_variables)]
|
|
|
|
#![allow(unused_mut)]
|
|
|
|
|
|
|
|
extern crate cgmath;
|
|
|
|
extern crate image;
|
|
|
|
extern crate nalgebra as na;
|
|
|
|
extern crate rand;
|
|
|
|
extern crate sfml;
|
|
|
|
extern crate time;
|
|
|
|
extern crate hprof;
|
|
|
|
|
|
|
|
use sfml::system::*;
|
|
|
|
use vulkano::sync;
|
|
|
|
use crate::timer::Timer;
|
|
|
|
use vulkano::instance::{Instance};
|
|
|
|
use vulkano::sync::GpuFuture;
|
|
|
|
use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualKeyCode, ElementState};
|
|
|
|
use winit::dpi::LogicalSize;
|
|
|
|
use vulkano_win::VkSurfaceBuild;
|
|
|
|
use sprite::Sprite;
|
|
|
|
use crate::compu_state::CompuState;
|
|
|
|
use crate::compu_frame::CompuFrame;
|
|
|
|
use crate::compu_sprite::CompuSprite;
|
|
|
|
use crate::compu_kernel::CompuKernel;
|
|
|
|
use crate::compu_buffer::CompuBuffers;
|
|
|
|
use crate::util::load_raw;
|
|
|
|
use crate::canvas_frame::CanvasFrame;
|
|
|
|
|
|
|
|
pub mod util;
|
|
|
|
pub mod timer;
|
|
|
|
pub mod input;
|
|
|
|
pub mod vkprocessor;
|
|
|
|
pub mod vertex_2d;
|
|
|
|
pub mod vertex_3d;
|
|
|
|
pub mod sprite;
|
|
|
|
|
|
|
|
pub mod canvas;
|
|
|
|
pub mod canvas_frame;
|
|
|
|
pub mod canvas_shader;
|
|
|
|
pub mod canvas_buffer;
|
|
|
|
|
|
|
|
pub mod compu_state;
|
|
|
|
pub mod compu_frame;
|
|
|
|
pub mod compu_sprite;
|
|
|
|
pub mod compu_kernel;
|
|
|
|
pub mod compu_buffer;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
Alright, what the hell do I do next...
|
|
|
|
|
|
|
|
Canvas works, but I want to use CPU accessible buffer instead of immutable buffer
|
|
|
|
I think it would be faster if we reuse fewer oversized buffers than vis versa
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
/// Main Entry
|
|
|
|
pub fn main() {
|
|
|
|
|
|
|
|
hprof::start_frame();
|
|
|
|
|
|
|
|
let q1 = hprof::enter("setup");
|
|
|
|
|
|
|
|
let instance = {
|
|
|
|
let extensions = vulkano_win::required_extensions();
|
|
|
|
Instance::new(None, &extensions, None).unwrap()
|
|
|
|
};
|
|
|
|
|
|
|
|
let mut events_loop = EventsLoop::new();
|
|
|
|
let mut surface = WindowBuilder::new()
|
|
|
|
.with_dimensions(LogicalSize::from((800, 800)))
|
|
|
|
.build_vk_surface(&events_loop, instance.clone()).unwrap();
|
|
|
|
let mut window = surface.window();
|
|
|
|
|
|
|
|
let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
|
|
|
|
{
|
|
|
|
let g = hprof::enter("vulkan preload");
|
|
|
|
processor.create_swapchain(&surface);
|
|
|
|
|
|
|
|
processor.preload_kernels();
|
|
|
|
processor.preload_shaders();
|
|
|
|
processor.preload_textures();
|
|
|
|
}
|
|
|
|
|
|
|
|
let q2 = hprof::enter("Game Objects");
|
|
|
|
|
|
|
|
let mut timer = Timer::new();
|
|
|
|
let mut frame_future = Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
|
|
|
|
|
|
|
|
let step_size: f32 = 0.005;
|
|
|
|
let mut elapsed_time: f32;
|
|
|
|
let mut delta_time: f32;
|
|
|
|
let mut accumulator_time: f32 = 0.0;
|
|
|
|
let mut current_time: f32 = timer.elap_time();
|
|
|
|
|
|
|
|
let mut mouse_xy = Vector2i::new(0,0);
|
|
|
|
|
|
|
|
let sprite = Sprite::new_with_color((0.,0.), (0.1,0.1), (1.,0.,0.,1.));
|
|
|
|
let sprite2 = Sprite::new_with_color((-1.,-0.5), (0.1,0.1), (0.,1.,0.,1.));
|
|
|
|
|
|
|
|
let compu_sprite1 = CompuSprite::new((-1.,-0.5), (0.1,0.1),
|
|
|
|
// This swap image needs to match the size of the compute
|
|
|
|
processor.new_swap_image((720, 756)));
|
|
|
|
|
|
|
|
let image_data = load_raw(String::from("funky-bird.jpg"));
|
|
|
|
let compute_buffer = processor.new_compute_buffer(image_data.0, image_data.1, 4);
|
|
|
|
|
|
|
|
let compute_kernel = processor.get_kernel_handle(String::from("simple-edge.compute"))
|
|
|
|
.expect("Can't find that kernel");
|
|
|
|
|
|
|
|
let handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
|
|
|
|
|
|
|
|
let sprite3 = Sprite::new_with_texture((0.3, 0.5), (0.1,0.1), handle.clone());
|
|
|
|
|
|
|
|
drop(q2);
|
|
|
|
drop(q1);
|
|
|
|
|
|
|
|
let l = hprof::enter("Loop");
|
|
|
|
|
|
|
|
let mut exit = false;
|
|
|
|
|
|
|
|
while let Some(p) = window.get_position() {
|
|
|
|
elapsed_time = timer.elap_time();
|
|
|
|
delta_time = elapsed_time - current_time;
|
|
|
|
current_time = elapsed_time;
|
|
|
|
if delta_time > 0.02 {
|
|
|
|
delta_time = 0.02;
|
|
|
|
}
|
|
|
|
accumulator_time += delta_time;
|
|
|
|
|
|
|
|
while (accumulator_time - step_size) >= step_size {
|
|
|
|
accumulator_time -= step_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
// println!("{}", delta_time);
|
|
|
|
events_loop.poll_events(|event| {
|
|
|
|
match event {
|
|
|
|
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
|
|
|
|
{
|
|
|
|
exit = true;
|
|
|
|
},
|
|
|
|
Event::WindowEvent { event: WindowEvent::Resized(_), .. } => {
|
|
|
|
processor.recreate_swapchain(&surface);
|
|
|
|
},
|
|
|
|
Event::DeviceEvent { event: DeviceEvent::Key(keyboard_input), .. } => {
|
|
|
|
match keyboard_input.virtual_keycode.unwrap() {
|
|
|
|
VirtualKeyCode::A => {
|
|
|
|
if keyboard_input.state == ElementState::Pressed {
|
|
|
|
// processor.save_edges_image();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_ => ()
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// Event::DeviceEvent { event: DeviceEvent::Button(mouse_input), .. } => {
|
|
|
|
// mouse_xy.x
|
|
|
|
// },
|
|
|
|
_ => ()
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
if exit {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
let mut compu_frame = CompuFrame::new();
|
|
|
|
compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
|
|
|
|
compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
|
|
|
|
|
|
|
|
let mut canvas = CanvasFrame::new();
|
|
|
|
canvas.draw(&sprite);
|
|
|
|
canvas.draw(&sprite2);
|
|
|
|
canvas.draw(&sprite3);
|
|
|
|
//canvas.draw(&compu_sprite1);
|
|
|
|
{
|
|
|
|
let g = hprof::enter("Run");
|
|
|
|
processor.run(&surface,
|
|
|
|
//frame_future,
|
|
|
|
canvas,
|
|
|
|
compu_frame);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
drop(l);
|
|
|
|
|
|
|
|
hprof::end_frame();
|
|
|
|
hprof::profiler().print_timing();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|