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Trac3r-rust/src/main.rs

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#![allow(dead_code)]
#![allow(unused_variables)]
#![allow(unused_mut)]
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extern crate cgmath;
extern crate image;
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extern crate nalgebra as na;
extern crate rand;
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extern crate sfml;
extern crate time;
use sfml::graphics::*;
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use sfml::graphics::{
Color, RenderTarget, RenderWindow,
};
use sfml::system::*;
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use sfml::window::{Event, Key, Style};
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use sfml::window::mouse::*;
use sfml::window::mouse;
use vulkano::sync;
use std::sync::Arc;
use std::{fs, mem, iter, ptr};
use std::path::PathBuf;
use std::result;
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use crate::input::Input;
use crate::slider::Slider;
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use crate::timer::Timer;
use na::DimAdd;
use std::time::{SystemTime, Duration};
use std::ffi::CStr;
use std::ptr::write;
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
use vulkano::command_buffer::AutoCommandBufferBuilder;
use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
use vulkano::device::{Device, DeviceExtensions};
use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice};
use vulkano::pipeline::ComputePipeline;
use vulkano::sync::GpuFuture;
use shaderc::CompileOptions;
use shade_runner::CompileError;
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mod slider;
mod timer;
mod input;
mod vkprocessor;
mod util;
// What next?
// Second sprite for rendering paths at x10 or so resolution
// color bucketing
fn main() {
let instance = Instance::new(None, &InstanceExtensions::none(), None).unwrap();
let mut processor = vkprocessor::VkProcessor::new(&instance);
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processor.compile_kernel(String::from("simple-edge.compute"));
processor.load_buffers(String::from("funky-bird.jpg"));
processor.run_kernel();
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processor.read_image();
processor.save_image();
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let mut window = RenderWindow::new(
(900, 900),
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"Custom drawable",
Style::CLOSE,
&Default::default(),
);
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let mut timer = Timer::new();
let mut input = Input::new();
let font = Font::from_file("resources/fonts/sansation.ttf").unwrap();
let xy = processor.xy;
let mut bg_texture = Texture::new(xy.0, xy.1).unwrap();
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bg_texture.update_from_pixels(processor.read_image().as_slice(), xy.0, xy.1, 0, 0);
let mut background_sprite = Sprite::with_texture(&bg_texture);
background_sprite.set_position((0., 0.));
let mut slider = Slider::new(40.0, None);
let mut selected_colors = Vec::new();
let step_size: f32 = 0.005;
let mut elapsed_time: f32;
let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
let mut current_time: f32 = timer.elap_time();
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let mut mouse_xy = Vector2i::new(0,0);
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while window.is_open() {
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while let Some(event) = window.poll_event() {
match event {
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Event::Closed => return,
Event::KeyPressed { code, .. } => {
if code == Key::Escape {
return;
}
},
Event::MouseButtonPressed { button, x, y} => {
let x = x as u32;
let y = y as u32;
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mouse_xy = mouse::desktop_position();
let r = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 0) as usize] as u8;
let g = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 1) as usize] as u8;
let b = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 2) as usize] as u8;
let a = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 3) as usize] as u8;
selected_colors.push(
RectangleShape::with_size(Vector2f::new(30.0, 30.0))
);
let mut x_position = 45.0 * selected_colors.len() as f32;
selected_colors.last_mut().unwrap().set_position(Vector2f::new(x_position, 80.0));
selected_colors.last_mut().unwrap().set_fill_color(&Color::rgba(r,g,b,a));
},
Event::MouseWheelScrolled { wheel, delta, x, y } => {
if delta > 0.0 {
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background_sprite.set_scale(background_sprite.get_scale()*Vector2f::new(1.1,1.1));
} else {
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background_sprite.set_scale(background_sprite.get_scale()*Vector2f::new(0.9,0.9));
}
},
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_ => {}
}
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input.ingest(&event)
}
// Dragging by middle click
if input.is_mousebutton_held(Button::Middle) {
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let delta = mouse_xy - mouse::desktop_position();
mouse_xy = mouse::desktop_position();
background_sprite.set_position(
background_sprite.position() - Vector2f::new(delta.x as f32, delta.y as f32)
);
}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if delta_time > 0.02 {
delta_time = 0.02;
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}
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accumulator_time += delta_time;
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while (accumulator_time - step_size) >= step_size {
accumulator_time -= step_size;
}
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window.clear(&Color::BLACK);
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window.draw(&background_sprite);
window.draw(&slider);
for i in &selected_colors {
window.draw(i);
}
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window.display();
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}
}