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Trac3r-rust/src/main.rs

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3.6 KiB

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#![allow(dead_code)]
#![allow(unused_variables)]
#![allow(unused_mut)]
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extern crate cgmath;
extern crate image;
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extern crate nalgebra as na;
extern crate quick_xml;
extern crate rand;
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extern crate sfml;
extern crate time;
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use image::{DynamicImage, GenericImage, GenericImageView, Pixel, SubImage};
use sfml::graphics::*;
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use sfml::graphics::{
Color, RenderTarget, RenderWindow,
};
use sfml::system::*;
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use sfml::system::Vector2 as sfVec2;
use sfml::window::*;
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use sfml::window::{Event, Key, Style};
use sfml::window::mouse::Button;
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
use vulkano::command_buffer::AutoCommandBufferBuilder;
use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
use vulkano::device::{Device, DeviceExtensions};
use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice};
use vulkano::pipeline::ComputePipeline;
use vulkano::sync::GpuFuture;
use vulkano::sync;
use std::sync::Arc;
use std::{fs, mem, iter, ptr};
use std::path::PathBuf;
use std::result;
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use crate::input::Input;
use crate::slider::Slider;
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use crate::timer::Timer;
use na::DimAdd;
use std::time::{SystemTime, Duration};
use shade_runner as sr;
use std::ffi::CStr;
use std::ptr::write;
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mod slider;
mod timer;
mod input;
mod util;
mod vkprocessor;
fn main() {
let mut processor = vkprocessor::VkProcessor::new();
processor.compile_kernel();
processor.load_buffers();
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let mut window = RenderWindow::new(
(900, 900),
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"Custom drawable",
Style::CLOSE,
&Default::default(),
);
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let mut timer = Timer::new();
let mut input = Input::new();
let font = Font::from_file("resources/fonts/sansation.ttf").unwrap();
let xy = processor.img.unwrap().dimensions();
let mut bg_texture = Texture::new(xy.0, xy.1).unwrap();
bg_texture.update_from_pixels(processor.image_buffer.as_slice(), xy.0, xy.1, 0, 0);
let mut background_sprite = Sprite::with_texture(&bg_texture);
background_sprite.set_position((0., 0.));
let mut slider = Slider::new(40.0, None);
let mut selected_colors = Vec::new();
selected_colors.push(RectangleShape::with_size(Vector2f::new(30.0, 30.0)));
let step_size: f32 = 0.005;
let mut elapsed_time: f32;
let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
let mut current_time: f32 = timer.elap_time();
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while window.is_open() {
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while let Some(event) = window.poll_event() {
match event {
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Event::Closed => return,
Event::KeyPressed { code, .. } => {
if code == Key::Escape {
return;
}
}
Event::MouseButtonPressed { button, x, y } => {
if button == Button::Left {
return;
}
}
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_ => {}
}
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input.ingest(&event)
}
if input.is_held(Key::W) {}
if input.is_held(Key::A) {}
if input.is_held(Key::S) {}
if input.is_held(Key::D) {}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if delta_time > 0.02 {
delta_time = 0.02;
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}
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accumulator_time += delta_time;
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while (accumulator_time - step_size) >= step_size {
accumulator_time -= step_size;
}
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window.clear(&Color::BLACK);
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window.draw(&background_sprite);
// for i in selected_colors {
//
// }
window.draw(&slider);
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window.display();
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}
}