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#![allow(dead_code)]
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#![allow(unused_variables)]
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#![allow(unused_mut)]
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extern crate cgmath;
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extern crate image;
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extern crate nalgebra as na;
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extern crate quick_xml;
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extern crate rand;
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extern crate sfml;
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extern crate time;
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use image::{DynamicImage, GenericImage, GenericImageView, Pixel, SubImage};
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use sfml::graphics::*;
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use sfml::graphics::{
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Color, RenderTarget, RenderWindow,
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};
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use sfml::system::*;
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use sfml::system::Vector2 as sfVec2;
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use sfml::window::*;
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use sfml::window::{Event, Key, Style};
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use sfml::window::mouse::Button;
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
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use vulkano::command_buffer::AutoCommandBufferBuilder;
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use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
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use vulkano::device::{Device, DeviceExtensions};
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use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice};
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use vulkano::pipeline::ComputePipeline;
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use vulkano::sync::GpuFuture;
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use vulkano::sync;
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use std::sync::Arc;
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use std::{fs, mem, iter, ptr};
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use std::path::PathBuf;
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use std::result;
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use crate::input::Input;
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use crate::slider::Slider;
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use crate::timer::Timer;
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use na::DimAdd;
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use std::time::{SystemTime, Duration};
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use shade_runner as sr;
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use std::ffi::CStr;
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use std::ptr::write;
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mod slider;
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mod timer;
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mod input;
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mod util;
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mod vkprocessor;
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fn main() {
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let processor = vkprocessor::VkProcessor::new();
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let mut window = RenderWindow::new(
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(900, 900),
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"Custom drawable",
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Style::CLOSE,
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&Default::default(),
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);
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let mut timer = Timer::new();
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let mut input = Input::new();
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let font = Font::from_file("resources/fonts/sansation.ttf").unwrap();
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let mut bg_texture = Texture::new(xy.0, xy.1).unwrap();
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bg_texture.update_from_pixels(image_buffer.as_slice(), xy.0, xy.1, 0, 0);
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let mut background_sprite = Sprite::with_texture(&bg_texture);
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background_sprite.set_position((0., 0.));
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let mut slider = Slider::new(40.0, None);
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let mut selected_colors = Vec::new();
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selected_colors.push(RectangleShape::with_size(Vector2f::new(30.0, 30.0)));
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32;
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let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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while window.is_open() {
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while let Some(event) = window.poll_event() {
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match event {
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Event::Closed => return,
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Event::KeyPressed { code, .. } => {
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if code == Key::Escape {
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return;
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}
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}
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Event::MouseButtonPressed { button, x, y } => {
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if button == Button::Left {
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return;
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}
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}
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_ => {}
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}
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input.ingest(&event)
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}
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if input.is_held(Key::W) {}
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if input.is_held(Key::A) {}
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if input.is_held(Key::S) {}
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if input.is_held(Key::D) {}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
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current_time = elapsed_time;
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if delta_time > 0.02 {
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delta_time = 0.02;
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}
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accumulator_time += delta_time;
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while (accumulator_time - step_size) >= step_size {
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accumulator_time -= step_size;
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}
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window.clear(&Color::BLACK);
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window.draw(&background_sprite);
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// for i in selected_colors {
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//
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// }
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window.draw(&slider);
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window.display();
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}
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}
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