181 Commits (c35f867c76b68fba3dd6ba3b405d6175e1a4dcf2)

Author SHA1 Message Date
MitchellHansen d1b9ecd3e5 Octree traversal now works perfectly, edge cases worked out
8 years ago
MitchellHansen 30959128e4 Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
8 years ago
MitchellHansen 5e222a0331 Added new demo, tweaked some values to produce better lighting
8 years ago
MitchellHansen 0d82cd5a20 Finally moved screenshots and runtime compilation to GUI elements
8 years ago
MitchellHansen 7e5d4ef947 10 FPS average increase from changing global work size to 2D
8 years ago
MitchellHansen ec65ef7741 Added new screenshots to show off imgui. As well as a quick delve into the blinn function to add the inverse square law
8 years ago
MitchellHansen 6a3eaa04f7 Added color to lights, added a gui slider to control the single light color
8 years ago
MitchellHansen 3aaffce566 Refactored and commented the Hardware Caster. Cleaned up many small things
8 years ago
MitchellHansen 50c6d68944 Switched Utils name back. Converted the current debug text over to ImGui.
8 years ago
MitchellHansen 15fb922c27 Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
8 years ago
MitchellHansen 394c9821fc added imgui to the app
8 years ago
MitchellHansen 033e29d9b1 Fixed small ifdef bug, added quick-sfml-templates fps graph
8 years ago
MitchellHansen b7d4191d82 Fixed mac compatability
8 years ago
System Administrator f36b7ebb21 Added macOS compatability again
8 years ago
MitchellHansen 0a457f50a6 A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier
8 years ago
MitchellHansen 04a68c1dec Fixed a small bug regarding to AMD vs Intel OpenCL implementations
8 years ago
MitchellHansen 043eeecb80 Initial traversal of the heirarchy
8 years ago
MitchellHansen 0c9ef2ae6a It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
8 years ago
MitchellHansen 0f786b8647 still puzzling over how to do the voxel traversal
8 years ago
MitchellHansen 91e9de347e It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
8 years ago
MitchellHansen f60c475531 removed a few bugs relating to terminating sockets prior to program end.
8 years ago
MitchellHansen ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900
8 years ago
MitchellHansen e364c5380d Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
8 years ago
MitchellHansen 6e0d5814e1 Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
8 years ago
MitchellHansen bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
8 years ago
MitchellHansen 0047db0a65 Not sure if I'm a huge fan that I have to specify the folders in the includes now
8 years ago
MitchellHansen afa6ce463a Whoops, forgot to remove the old stuff
8 years ago
MitchellHansen eb54125a64 Added a function which creates VS filters that match the directory structure.
8 years ago
MitchellHansen 3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function
8 years ago
MitchellHansen 88e69721e1 Fixed the linux build, added C++14 flag for std::make_unique
8 years ago
MitchellHansen fa047f9e3a Wrestling with the compiler to pass these shared_ptr's
8 years ago
MitchellHansen a01b089d12 Still wrestling with a good way to hide the packing
8 years ago
MitchellHansen effed8a2bf Working more on the lights. Trying to get around the packing requirements for passing data to CL
8 years ago
MitchellHansen 3f0a99a435 getting started on the lights
8 years ago
MitchellHansen 03a7ee43fd working on a little maze generator for the demo
8 years ago
MitchellHansen a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
8 years ago
MitchellHansen 61ab5682da SFML packets have no documented structure so I had to packet them out myself. Low Energy
8 years ago
MitchellHansen 1627fe4572 Textures were suprisingly trivial with the plane intersection code hashed out
8 years ago
MitchellHansen ccdcb382fd Bringing up to date before I try something
8 years ago
MitchellHansen 86f342432a added light controls
8 years ago
MitchellHansen 26bc8bff70 Hah! I got it working!
8 years ago
MitchellHansen 73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
MitchellHansen a812fba43c Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
8 years ago
MitchellHansen abec38e7c7 Finally found the root of that off by one error. Changed up the readme.
8 years ago
MitchellHansen cc7a4a2efb Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
8 years ago
MitchellHansen 9a12fba310 Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
8 years ago
MitchellHansen 129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen 7d7ed5367c Fixed the held keys, now occasionally a key will stick though
8 years ago
MitchellHansen 10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing
8 years ago
MitchellHansen 0e1e9af37c More work on the event system, sf::Events are completely wrapped now.
8 years ago
MitchellHansen 36851ad011 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
8 years ago
MitchellHansen 2e0227419c Did a lot of boilerplate on the Event wrapper pt.2
8 years ago
MitchellHansen 4cd9bbb4ed Did a lot of boilerplate on the Event wrapper
8 years ago
MitchellHansen 0974ab9e83 Some tweaks to get the linux build running -fixed
8 years ago
MitchellHansen 791aa96da7 Some tweaks to get the linux build running
8 years ago
MitchellHansen 3c91614f45 Working on a messaging system for sf events
8 years ago
MitchellHansen f8be952a9b Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error.
8 years ago
MitchellHansen bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen 58867415c7 Fixed bug regarding the top octree level
8 years ago
MitchellHansen 8a9237ce50 Added some debug functions
8 years ago
MitchellHansen 97545e6cec Was shiting a 64 bit value with a 32, msvc is smart
8 years ago
MitchellHansen b3e3fef2e3 Tree building getting better, children are now being checked and culled
8 years ago
MitchellHansen c6ac333232 A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled
8 years ago
MitchellHansen b844744a97 Whoops, forgot to saven
8 years ago
MitchellHansen bb0852cc0e various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
8 years ago
MitchellHansen 51a08fc0bb Various tweaks and modifications
8 years ago
MitchellHansen c98adefa3a tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
8 years ago
MitchellHansen 259f6a8488 Got some geometry up and rotating. It will be pretty trivial to pass in
8 years ago
MitchellHansen 5e58ade16f Modified CMake to now find and link GLEW
8 years ago
MitchellHansen 8c1f18ac70 Software raycasting now works, but has some major problems / is extremely
8 years ago
MitchellHansen b2988f0e13 Would help if I added the files
8 years ago
MitchellHansen 5f24a4cf3f A good portion of the fallback software caster is done.
8 years ago
MitchellHansen d1bd4ce667 The new rendering method now works on the full compat case.
8 years ago
MitchellHansen 5528e03c69 Saving minor tweaks
8 years ago
MitchellHansen 518cc757a3 Lots of work done moving the various raycasting implementations over to a
8 years ago
MitchellHansen 45627e6a85 Whoops, forgot to save the files, same commit as before
8 years ago
MitchellHansen 51093beaca Starting to condense the rendering and switching between the different
8 years ago
MitchellHansen 561c07c602 Turned off experimental phong lighting in the kernel
8 years ago
MitchellHansen 391dc63ec8 Bit of fiddling around while refractoring
8 years ago
MitchellHansen c734614e5f cleaned up an unused file, added check for sharing
8 years ago
MitchellHansen de2f0ad6a1 In the middle of a couple of things right now, but decided to focus a
8 years ago
MitchellHansen 4c31cfaf48 remove some debug to make it clearer where I left off
8 years ago
MitchellHansen 1c750451f3 Added a 1/4 working phong shading function, breaks when the light
8 years ago
MitchellHansen 0b3557cd5e Tweaked indexing, there is a discrepancy at z_max values that I need to
8 years ago
MitchellHansen 582e37f540 added small example video
8 years ago
MitchellHansen 1620f40d02 Fixed the camera movement so it now take into account sub-voxel movement
8 years ago
MitchellHansen fe0fbc04e1 little edit to get rid of some cl boilerplate
8 years ago
MitchellHansen e13280bb07 added relative camera controls, now handles like an actual fly cam.
8 years ago
92aee8c4ca Would help if I actually added the files
8 years ago
fecf8dd8ee Reveting to an older build. Something on the mac build stopped my card from running it.
8 years ago
mitchellhansen 10bc771807 MBP was having problems with out of bounds memory operations with the way the cam dir was handled. sf::vector3f -> float3 and while accessign the Zth element. I'm assuming it was because of some weird backend stuff regarding that gentypeOdds are actually gentypeOdds + 1. Converted write_imagef's to write_imageui's though I don't think that really helps anything. Fixed the bottom half of the screen getting cut off. View matrix import error. Fixed problem the MBP had with negative values during device init, that was a weird one.
8 years ago
MitchellHansen 4e96985104 added lighting, stole a terrain generator and ported it.
8 years ago
MitchellHansen 6f5d2b2f6f Changed to non branching algo, sped up a good 30-50 ms at the current max
8 years ago
MitchellHansen 160756186d mouse and camera movement work, stress testing. Can actually handle an
8 years ago
MitchellHansen f487895f9f that was a pain. Got it working on windows again. MSVC was being really
8 years ago
mitchellhansen 9c99f9edd0 some tweaks, switching to windows for the weekend
8 years ago
mitchellhansen cf607382a9 WORKING! Awesome! It now casts fully inside the gpu,
8 years ago
mitchellhansen c565d0facc Refactored the cl init stuff, added the rest of the image handling in.
8 years ago
mitchellhansen a7234675cb Continuing on adding argument handling.
8 years ago
mitchellhansen 11146a6551 Getting things passed over to cl. No vector4 datatype in sfml,
8 years ago