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Trac3r-rust/src/main.rs

258 lines
9.2 KiB

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#![allow(dead_code)]
#![allow(unused_variables)]
#![allow(unused_mut)]
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extern crate cgmath;
extern crate image;
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extern crate nalgebra as na;
extern crate quick_xml;
extern crate rand;
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extern crate sfml;
extern crate time;
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use image::{DynamicImage, GenericImage, GenericImageView, Pixel, SubImage};
use sfml::graphics::*;
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use sfml::graphics::{
Color, RenderTarget, RenderWindow,
};
use sfml::system::*;
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use sfml::system::Vector2 as sfVec2;
use sfml::window::*;
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use sfml::window::{Event, Key, Style};
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
use vulkano::command_buffer::AutoCommandBufferBuilder;
use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
use vulkano::device::{Device, DeviceExtensions};
use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice};
use vulkano::pipeline::ComputePipeline;
use vulkano::sync::GpuFuture;
use vulkano::sync;
use std::sync::Arc;
use std::{fs, mem, iter, ptr};
use std::path::PathBuf;
use std::result;
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use crate::input::Input;
use crate::slider::Slider;
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use crate::timer::Timer;
use na::DimAdd;
use std::time::{SystemTime, Duration};
use shade_runner as sr;
use std::ffi::CStr;
use std::ptr::write;
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mod slider;
mod timer;
mod input;
mod util;
fn main() {
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// Load up the input image, determine some details
let mut img = image::open("resources/images/test2.png").unwrap();
let xy = img.dimensions();
let data_length = xy.0 * xy.1 * 4;
let mut image_buffer = Vec::new();
{
// Create the vulkan instance, device, and device queue
let instance = Instance::new(None, &InstanceExtensions::none(), None).unwrap();
let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
let queue_family = physical.queue_families().find(|&q| q.supports_compute()).unwrap();
let (device, mut queues) = Device::new(physical,
physical.supported_features(),
&DeviceExtensions::none(),
[(queue_family, 0.5)].iter().cloned()).unwrap();
let queue = queues.next().unwrap();
println!("Device initialized");
let project_root = std::env::current_dir().expect("failed to get root directory");
let mut compute_path = project_root.clone();
compute_path.push(PathBuf::from("resources/shaders/add.compute"));
let shader = sr::load_compute(compute_path).expect("Failed to compile");
let vulkano_entry = sr::parse_compute(&shader).expect("failed to parse");
let x = unsafe {
vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader.compute)
}.unwrap();
// Compile the shader and add it to a pipeline
let pipeline = Arc::new({
unsafe {
ComputePipeline::new(device.clone(), &x.compute_entry_point(
CStr::from_bytes_with_nul_unchecked(b"main\0"),
vulkano_entry.compute_layout), &()
).unwrap()
}
});
let pixel_count = img.raw_pixels().len();
println!("Pixel count {}", pixel_count);
if pixel_count != data_length as usize {
for i in img.raw_pixels().iter() {
if (image_buffer.len() + 1) % 4 == 0 {
image_buffer.push(255);
}
image_buffer.push(*i);
}
image_buffer.push(255);
} else {
image_buffer = img.raw_pixels();
}
println!("Buffer length {}", image_buffer.len());
println!("Size {:?}", xy);
println!("Allocating Buffers...");
{
// Pull out the image data and place it in a buffer for the kernel to write to and for us to read from
let write_buffer = {
let mut buff = image_buffer.iter();
let data_iter = (0..data_length).map(|n| *(buff.next().unwrap()));
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
};
// Pull out the image data and place it in a buffer for the kernel to read from
let read_buffer = {
let mut buff = image_buffer.iter();
let data_iter = (0..data_length).map(|n| *(buff.next().unwrap()));
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
};
// A buffer to hold many i32 values to use as settings
let settings_buffer = {
let vec = vec![xy.0, xy.1];
let mut buff = vec.iter();
let data_iter = (0..2).map(|n| *(buff.next().unwrap()));
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
};
println!("Done");
// Create the data descriptor set for our previously created shader pipeline
let mut set = PersistentDescriptorSet::start(pipeline.clone(), 0)
.add_buffer(write_buffer.clone()).unwrap()
.add_buffer(read_buffer.clone()).unwrap()
.add_buffer(settings_buffer.clone()).unwrap();
let mut set = Arc::new(set.build().unwrap());
println!("Running Kernel...");
// The command buffer I think pretty much serves to define what runs where for how many times
let command_buffer = AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
.dispatch([xy.0, xy.1, 1], pipeline.clone(), set.clone(), ()).unwrap()
.build().unwrap();
// Create a future for running the command buffer and then just fence it
let future = sync::now(device.clone())
.then_execute(queue.clone(), command_buffer).unwrap()
.then_signal_fence_and_flush().unwrap();
// I think this is redundant and returns immediately
future.wait(None).unwrap();
println!("Done running kernel");
// The buffer is sync'd so we can just read straight from the handle
let mut data_buffer_content = write_buffer.read().unwrap();
println!("Reading output");
for y in 0..xy.1 {
for x in 0..xy.0 {
let r = data_buffer_content[((xy.0 * y + x) * 4 + 0) as usize] as u8;
let g = data_buffer_content[((xy.0 * y + x) * 4 + 1) as usize] as u8;
let b = data_buffer_content[((xy.0 * y + x) * 4 + 2) as usize] as u8;
let a = data_buffer_content[((xy.0 * y + x) * 4 + 3) as usize] as u8;
*image_buffer.get_mut(((xy.0 * y + x) * 4 + 0) as usize).unwrap() = r;
*image_buffer.get_mut(((xy.0 * y + x) * 4 + 1) as usize).unwrap() = g;
*image_buffer.get_mut(((xy.0 * y + x) * 4 + 2) as usize).unwrap() = b;
*image_buffer.get_mut(((xy.0 * y + x) * 4 + 3) as usize).unwrap() = a;
img.put_pixel(x, y, image::Rgba([r, g, b, a]))
}
}
}
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// Currently bringing all this start shit outta scope to see if it stops my gpu from screaming
println!("Saving output");
img.save(format!("output/{}.png", SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap().as_secs()));
}
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let mut window = RenderWindow::new(
(900, 900),
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"Custom drawable",
Style::CLOSE,
&Default::default(),
);
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let mut timer = Timer::new();
let mut input = Input::new();
let font = Font::from_file("resources/fonts/sansation.ttf").unwrap();
let mut bg_texture = Texture::new(xy.0, xy.1).unwrap();
bg_texture.update_from_pixels(image_buffer.as_slice(), xy.0, xy.1, 0, 0);
let mut background_sprite = Sprite::with_texture(&bg_texture);
background_sprite.set_position((0., 0.));
let mut slider = Slider::new(40.0, None);
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32;
let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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while window.is_open() {
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while let Some(event) = window.poll_event() {
match event {
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Event::Closed => return,
Event::KeyPressed { code, .. } => {
if code == Key::Escape {
return;
}
}
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_ => {}
}
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input.ingest(&event)
}
if input.is_held(Key::W) {
}
if input.is_held(Key::A) {
}
if input.is_held(Key::S) {
}
if input.is_held(Key::D) {
}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if delta_time > 0.02 {
delta_time = 0.02;
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}
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accumulator_time += delta_time;
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while (accumulator_time - step_size) >= step_size {
accumulator_time -= step_size;
}
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window.clear(&Color::BLACK);
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window.draw(&background_sprite);
window.draw(&slider);
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window.display();
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}
}