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#![allow(dead_code)]
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#![allow(unused_variables)]
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#![allow(unused_mut)]
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extern crate cgmath;
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extern crate image;
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extern crate nalgebra as na;
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extern crate quick_xml;
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extern crate rand;
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extern crate sfml;
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extern crate time;
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use image::{DynamicImage, GenericImage, GenericImageView, Pixel, SubImage};
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use sfml::graphics::*;
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use sfml::graphics::{
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Color, RenderTarget, RenderWindow,
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};
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use sfml::system::*;
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use sfml::system::Vector2 as sfVec2;
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use sfml::window::*;
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use sfml::window::{Event, Key, Style};
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
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use vulkano::command_buffer::AutoCommandBufferBuilder;
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use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
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use vulkano::device::{Device, DeviceExtensions};
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use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice};
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use vulkano::pipeline::ComputePipeline;
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use vulkano::sync::GpuFuture;
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use vulkano::sync;
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use std::sync::Arc;
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use std::{fs, mem, iter, ptr};
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use std::path::PathBuf;
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use std::result;
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use crate::input::Input;
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use crate::slider::Slider;
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use crate::timer::Timer;
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use na::DimAdd;
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use std::time::{SystemTime, Duration};
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use shade_runner as sr;
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use std::ffi::CStr;
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use std::ptr::write;
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mod slider;
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mod timer;
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mod input;
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mod util;
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fn main() {
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// Load up the input image, determine some details
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let mut img = image::open("resources/images/test2.png").unwrap();
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let xy = img.dimensions();
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let data_length = xy.0 * xy.1 * 4;
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let mut image_buffer = Vec::new();
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{
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// Create the vulkan instance, device, and device queue
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let instance = Instance::new(None, &InstanceExtensions::none(), None).unwrap();
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let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
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let queue_family = physical.queue_families().find(|&q| q.supports_compute()).unwrap();
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let (device, mut queues) = Device::new(physical,
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physical.supported_features(),
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&DeviceExtensions::none(),
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[(queue_family, 0.5)].iter().cloned()).unwrap();
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let queue = queues.next().unwrap();
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println!("Device initialized");
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let project_root = std::env::current_dir().expect("failed to get root directory");
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let mut compute_path = project_root.clone();
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compute_path.push(PathBuf::from("resources/shaders/add.compute"));
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let shader = sr::load_compute(compute_path).expect("Failed to compile");
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let vulkano_entry = sr::parse_compute(&shader).expect("failed to parse");
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let x = unsafe {
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vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader.compute)
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}.unwrap();
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// Compile the shader and add it to a pipeline
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let pipeline = Arc::new({
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unsafe {
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ComputePipeline::new(device.clone(), &x.compute_entry_point(
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CStr::from_bytes_with_nul_unchecked(b"main\0"),
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vulkano_entry.compute_layout), &()
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).unwrap()
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}
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});
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let pixel_count = img.raw_pixels().len();
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println!("Pixel count {}", pixel_count);
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if pixel_count != data_length as usize {
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for i in img.raw_pixels().iter() {
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if (image_buffer.len() + 1) % 4 == 0 {
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image_buffer.push(255);
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}
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image_buffer.push(*i);
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}
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image_buffer.push(255);
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} else {
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image_buffer = img.raw_pixels();
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}
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println!("Buffer length {}", image_buffer.len());
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println!("Size {:?}", xy);
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println!("Allocating Buffers...");
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{
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// Pull out the image data and place it in a buffer for the kernel to write to and for us to read from
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let write_buffer = {
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let mut buff = image_buffer.iter();
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let data_iter = (0..data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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// Pull out the image data and place it in a buffer for the kernel to read from
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let read_buffer = {
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let mut buff = image_buffer.iter();
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let data_iter = (0..data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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// A buffer to hold many i32 values to use as settings
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let settings_buffer = {
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let vec = vec![xy.0, xy.1];
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let mut buff = vec.iter();
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let data_iter = (0..2).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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println!("Done");
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// Create the data descriptor set for our previously created shader pipeline
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let mut set = PersistentDescriptorSet::start(pipeline.clone(), 0)
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.add_buffer(write_buffer.clone()).unwrap()
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.add_buffer(read_buffer.clone()).unwrap()
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.add_buffer(settings_buffer.clone()).unwrap();
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let mut set = Arc::new(set.build().unwrap());
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println!("Running Kernel...");
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// The command buffer I think pretty much serves to define what runs where for how many times
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let command_buffer = AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
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.dispatch([xy.0, xy.1, 1], pipeline.clone(), set.clone(), ()).unwrap()
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.build().unwrap();
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// Create a future for running the command buffer and then just fence it
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let future = sync::now(device.clone())
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.then_execute(queue.clone(), command_buffer).unwrap()
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.then_signal_fence_and_flush().unwrap();
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// I think this is redundant and returns immediately
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future.wait(None).unwrap();
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println!("Done running kernel");
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// The buffer is sync'd so we can just read straight from the handle
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let mut data_buffer_content = write_buffer.read().unwrap();
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println!("Reading output");
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for y in 0..xy.1 {
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for x in 0..xy.0 {
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let r = data_buffer_content[((xy.0 * y + x) * 4 + 0) as usize] as u8;
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let g = data_buffer_content[((xy.0 * y + x) * 4 + 1) as usize] as u8;
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let b = data_buffer_content[((xy.0 * y + x) * 4 + 2) as usize] as u8;
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let a = data_buffer_content[((xy.0 * y + x) * 4 + 3) as usize] as u8;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 0) as usize).unwrap() = r;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 1) as usize).unwrap() = g;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 2) as usize).unwrap() = b;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 3) as usize).unwrap() = a;
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img.put_pixel(x, y, image::Rgba([r, g, b, a]))
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}
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}
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}
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// Currently bringing all this start shit outta scope to see if it stops my gpu from screaming
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println!("Saving output");
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img.save(format!("output/{}.png", SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap().as_secs()));
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}
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let mut window = RenderWindow::new(
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(900, 900),
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"Custom drawable",
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Style::CLOSE,
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&Default::default(),
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);
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let mut timer = Timer::new();
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let mut input = Input::new();
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let font = Font::from_file("resources/fonts/sansation.ttf").unwrap();
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let mut bg_texture = Texture::new(xy.0, xy.1).unwrap();
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bg_texture.update_from_pixels(image_buffer.as_slice(), xy.0, xy.1, 0, 0);
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let mut background_sprite = Sprite::with_texture(&bg_texture);
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background_sprite.set_position((0., 0.));
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let mut slider = Slider::new(40.0, None);
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32;
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let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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while window.is_open() {
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while let Some(event) = window.poll_event() {
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match event {
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Event::Closed => return,
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Event::KeyPressed { code, .. } => {
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if code == Key::Escape {
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return;
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}
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}
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_ => {}
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}
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input.ingest(&event)
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}
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if input.is_held(Key::W) {
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}
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if input.is_held(Key::A) {
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}
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if input.is_held(Key::S) {
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}
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if input.is_held(Key::D) {
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}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
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current_time = elapsed_time;
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if delta_time > 0.02 {
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delta_time = 0.02;
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}
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accumulator_time += delta_time;
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while (accumulator_time - step_size) >= step_size {
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accumulator_time -= step_size;
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}
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window.clear(&Color::BLACK);
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window.draw(&background_sprite);
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window.draw(&slider);
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window.display();
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}
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}
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