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Trac3r-rust/src/main.rs

240 lines
6.9 KiB

6 years ago
#![allow(dead_code)]
#![allow(unused_variables)]
#![allow(unused_mut)]
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extern crate cgmath;
extern crate image;
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extern crate nalgebra as na;
extern crate rand;
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extern crate sfml;
extern crate time;
extern crate hprof;
use sfml::system::*;
use vulkano::sync;
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use crate::timer::Timer;
use vulkano::instance::Instance;
use vulkano::sync::GpuFuture;
use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualKeyCode, ElementState};
use winit::dpi::LogicalSize;
use vulkano_win::VkSurfaceBuild;
use sprite::Sprite;
use crate::compu_state::CompuState;
use crate::compu_frame::CompuFrame;
use crate::compu_sprite::CompuSprite;
use crate::compu_kernel::CompuKernel;
use crate::compu_buffer::CompuBuffers;
use crate::util::load_raw;
use crate::canvas_frame::CanvasFrame;
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pub mod util;
pub mod timer;
pub mod input;
pub mod vkprocessor;
pub mod vertex_2d;
pub mod vertex_3d;
pub mod sprite;
pub mod canvas;
pub mod canvas_frame;
pub mod canvas_shader;
pub mod canvas_buffer;
pub mod compu_state;
pub mod compu_frame;
pub mod compu_sprite;
pub mod compu_kernel;
pub mod compu_buffer;
/*
Alright, what the hell do I do next...
Canvas works, but I want to use CPU accessible buffer instead of immutable buffer
I think it would be faster if we reuse fewer oversized buffers than vis versa
*/
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/// Main Entry
pub fn main() {
hprof::start_frame();
let q1 = hprof::enter("setup");
let instance = {
let extensions = vulkano_win::required_extensions();
Instance::new(None, &extensions, None).unwrap()
};
let mut events_loop = EventsLoop::new();
let mut surface = WindowBuilder::new()
.with_dimensions(LogicalSize::from((800, 800)))
.build_vk_surface(&events_loop, instance.clone()).unwrap();
let mut window = surface.window();
let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
{
let g = hprof::enter("vulkan preload");
processor.create_swapchain(&surface);
processor.preload_kernels();
processor.preload_shaders();
processor.preload_textures();
}
let q2 = hprof::enter("Game Objects");
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let mut timer = Timer::new();
let mut frame_future = Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
let step_size: f32 = 0.005;
let mut elapsed_time: f32;
let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
let mut current_time: f32 = timer.elap_time();
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let mut mouse_xy = Vector2i::new(0, 0);
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let sprite = Sprite::new_with_color((0., 0.), (0.1, 0.1), (1., 0., 0., 1.));
let sprite2 = Sprite::new_with_color((-0.3, -0.5), (0.1, 0.1), (0., 1., 0., 1.));
let compu_sprite1 = CompuSprite::new((-1., -0.5), (1.0, 1.0), (400.0, 400.0),
// This swap image needs to match the size of the compute
processor.new_swap_image((400, 400)));
let image_data = load_raw(String::from("test2.png"));
let compute_buffer = processor.new_compute_buffer(image_data.0, image_data.1, 4);
let compute_kernel = processor.get_kernel_handle(String::from("simple-edge.compute"))
.expect("Can't find that kernel");
let handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
let sprite3 = Sprite::new_with_texture((0.3, 0.5), (0.5, 0.5), handle.clone());
drop(q2);
drop(q1);
let l = hprof::enter("Loop");
let mut exit = false;
while let Some(p) = window.get_position() {
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if delta_time > 0.02 {
delta_time = 0.02;
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}
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accumulator_time += delta_time;
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while (accumulator_time - step_size) >= step_size {
accumulator_time -= step_size;
}
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// println!("{}", delta_time);
events_loop.poll_events(|event| {
match event {
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
{
exit = true;
}
Event::WindowEvent { event: WindowEvent::Resized(_), .. } => {
processor.recreate_swapchain(&surface);
}
Event::DeviceEvent { event: DeviceEvent::Key(keyboard_input), .. } => {
match keyboard_input.virtual_keycode.unwrap() {
VirtualKeyCode::A => {
if keyboard_input.state == ElementState::Pressed {
// processor.save_edges_image();
}
}
_ => ()
}
}
// Event::DeviceEvent { event: DeviceEvent::Button(mouse_input), .. } => {
// mouse_xy.x
// },
_ => ()
}
});
if exit {
break;
}
let mut compu_frame = CompuFrame::new();
compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
let mut canvas = CanvasFrame::new();
canvas.draw(&sprite);
canvas.draw(&sprite2);
canvas.draw(&sprite3);
canvas.draw(&compu_sprite1);
canvas.draw(&Sprite::new_with_color((
(elapsed_time + 0.0).sin()/2.0, (elapsed_time + 0.0).sin()/2.0),
(0.09,0.09),
(1.0,0.2,0.5,1.0)
));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.0).sin(), 0.0), (0.09,0.09), (1.0,1.0,1.0,1.0)));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.1).sin(), 0.1), (0.09,0.09), (1.0,1.0,1.0,1.0)));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.2).sin(), 0.2), (0.09,0.09), (1.0,1.0,1.0,1.0)));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.3).sin(), 0.3), (0.09,0.09), (1.0,1.0,1.0,1.0)));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.4).sin(), 0.4), (0.09,0.09), (1.0,1.0,1.0,1.0)));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.5).sin(), 0.5), (0.09,0.09), (1.0,1.0,1.0,1.0)));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.6).sin(), 0.6), (0.09,0.09), (1.0,1.0,1.0,1.0)));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.7).sin(), 0.7), (0.09,0.09), (1.0,1.0,1.0,1.0)));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.8).sin(), 0.8), (0.09,0.09), (1.0,1.0,1.0,1.0)));
canvas.draw(&Sprite::new_with_color(((elapsed_time + 0.9).sin(), 0.9), (0.09,0.09), (1.0,1.0,1.0,1.0)));
{
let g = hprof::enter("Run");
processor.run(&surface,
canvas,
compu_frame);
}
}
drop(l);
hprof::end_frame();
hprof::profiler().print_timing();
}
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