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Trac3r-rust/src/main.rs

249 lines
6.6 KiB

6 years ago
#![allow(dead_code)]
#![allow(unused_variables)]
#![allow(unused_mut)]
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extern crate cgmath;
extern crate image;
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extern crate nalgebra as na;
extern crate rand;
extern crate time;
extern crate hprof;
use vulkano::sync;
use crate::util::timer::Timer;
use vulkano::instance::Instance;
use vulkano::sync::GpuFuture;
use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualKeyCode, ElementState};
use winit::dpi::LogicalSize;
use vulkano_win::VkSurfaceBuild;
use sprite::Sprite;
use crate::util::load_raw;
use vulkano::instance::debug::DebugCallback;
use crate::compute::compu_frame::CompuFrame;
use crate::canvas::canvas_frame::{CanvasFrame, Drawable};
use crate::compute::managed::compu_sprite::CompuSprite;
use std::sync::Arc;
use crate::canvas::managed::handles::{CanvasTextureHandle, Handle};
use crate::util::vertex::{VertexTypes, TextureVertex2D};
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pub mod util;
pub mod vkprocessor;
pub mod sprite;
pub mod canvas;
pub mod compute;
/*
Trac3r : A program to convert images to 2D toolpaths
TODO:
+ Text rendering is half implemented.
+ Need generalized interface for render (image, texture, text)
+ Currently using local copies of a few libraries:
shade_runner
vulkano/vulkano-win
vulkano/vulkano-shaders
vulkano/vulkano
+ Need to generate runtime vertex definitions if I want to have on the fly shaders
*/
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pub fn main() {
hprof::start_frame();
let q1 = hprof::enter("setup");
let instance = {
let extensions = vulkano_win::required_extensions();
Instance::new(None, &extensions, None).unwrap()
};
let _callback = DebugCallback::errors_and_warnings(&instance, |msg| {
println!("Debug callback: {:?}", msg.description);
}).ok();
let mut events_loop = EventsLoop::new();
let mut surface = WindowBuilder::new()
.with_dimensions(LogicalSize::from((800, 800)))
.build_vk_surface(&events_loop, instance.clone()).unwrap();
let mut window = surface.window();
let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
{
let g = hprof::enter("vulkan preload");
processor.create_swapchain(&surface);
processor.preload_kernels();
processor.preload_shaders();
processor.preload_textures();
processor.preload_fonts();
}
let q2 = hprof::enter("Game Objects");
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let mut timer = Timer::new();
let mut frame_future = Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
let step_size: f32 = 0.005;
let mut elapsed_time: f32;
let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
let mut current_time: f32 = timer.elap_time();
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let image_data = load_raw(String::from("funky-bird.jpg"));
let image_dimensions_f = ((image_data.1).0 as f32, (image_data.1).1 as f32);
let image_dimensions_u = image_data.1;
let compu_sprite1 = CompuSprite::new((0.0, -0.5), (0.4, 0.4), 0, image_dimensions_f,
// This swap image needs to match the size of the compute
processor.new_swap_image(image_dimensions_u));
let compute_buffer = processor.new_compute_buffer(image_data.0, image_data.1, 4);
let compute_kernel = processor.get_kernel_handle(String::from("simple-edge.compute"))
.expect("Can't find that kernel");
let funky_handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
let sfml_handle = processor.get_texture_handle(String::from("sfml.png")).unwrap();
let font_handle = processor.get_font_handle(String::from("sansation.ttf")).unwrap();
let funky_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 0, funky_handle.clone());
let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
//let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), font_handle.clone());
//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
drop(q2);
drop(q1);
let l = hprof::enter("Loop");
let mut exit = false;
let mut count = 0;
while let true = processor.is_open() {
// Take care of our timing
{
elapsed_time = timer.elap_time();
delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if delta_time > 0.02 {
delta_time = 0.02;
}
accumulator_time += delta_time;
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}
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while (accumulator_time - step_size) >= step_size {
accumulator_time -= step_size;
}
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// Events loop is borrowed from the surface
events_loop.poll_events(|event| {
match event {
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
{
exit = true;
}
Event::WindowEvent { event: WindowEvent::Resized(_), .. } => {
processor.recreate_swapchain(&surface);
}
Event::DeviceEvent { event: DeviceEvent::Key(keyboard_input), .. } => {
match keyboard_input.virtual_keycode.unwrap() {
VirtualKeyCode::A => {
if keyboard_input.state == ElementState::Pressed {
// processor.save_edges_image();
}
}
_ => ()
}
}
// Event::DeviceEvent { event: DeviceEvent::Button(mouse_input), .. } => {
// mouse_xy.x
// },
_ => ()
}
});
if exit {
break;
}
let funky_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 0, funky_handle.clone());
let mut canvas_frame = CanvasFrame::default();
canvas_frame.draw(&funky_sprite);
canvas_frame.draw(&sfml_sprite);
let mut compu_frame = CompuFrame::new();
// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
//
// let mut canvas = CanvasFrame::new();
// canvas.draw(&funky_sprite);
// canvas.draw(&test_polygon);
{
let g = hprof::enter("Run");
processor.run(&surface,
canvas_frame,
compu_frame);
}
}
drop(l);
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return;
hprof::end_frame();
hprof::profiler().print_timing();
}
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