MitchellHansen
3f19c2e13d
Cleaned up some stray GL shit
7 years ago
MitchellHansen
7cc1b23799
Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
7 years ago
MitchellHansen
8c193acd40
quick save before the main.cpp refactor
7 years ago
MitchellHansen
0b42481020
More tweaking and refactoring
7 years ago
MitchellHansen
e0cb26a9d1
More error checking, probably way more than I would ever need but oh well, it looks cool
7 years ago
MitchellHansen
86f1622090
Some machinations on a config structure as well as a restructure on how
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I do logging.
7 years ago
MitchellHansen
9f764f4cbd
Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing
7 years ago
MitchellHansen
4642ab8f0b
Fiddling with the traversal algorithm and shoehorning in the DFS algo
7 years ago
MitchellHansen
316293a110
Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
7 years ago
MitchellHansen
1ed6a622bc
That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop
7 years ago
MitchellHansen
7c076ca63c
Whoops
8 years ago
MitchellHansen
16e40f0c91
refactored the raycaster outside of the folder
8 years ago
MitchellHansen
5e9401cd27
Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
8 years ago
MitchellHansen
04842dd597
It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
8 years ago
MitchellHansen
b82d543479
First draft of the revised octree generation code
8 years ago
MitchellHansen
1fab4943bf
fiddling around with far pointers, page headers somewhat solid
8 years ago
MitchellHansen
3596c9094c
Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
8 years ago
MitchellHansen
32e58d516a
bringing up to date
8 years ago
MitchellHansen
c7bde50e0d
Saving before breaking changes
8 years ago
MitchellHansen
ce862feb0b
Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement
8 years ago
MitchellHansen
a40b5545e8
Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
8 years ago
MitchellHansen
334a375535
Commit might have been messed up
8 years ago
MitchellHansen
8806777dc9
Lots of tweaking. Tenative buggy reflection implimented.
8 years ago
MitchellHansen
2421f7bdce
Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
8 years ago
MitchellHansen
b493d56f7a
Removed some extra headers in util, restricted the scope of some others
8 years ago
MitchellHansen
7c534500f6
Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
8 years ago
MitchellHansen
2ad7383406
Added a struct to pass away from get_voxel
8 years ago
MitchellHansen
e45df185f7
Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
8 years ago
MitchellHansen
d1b9ecd3e5
Octree traversal now works perfectly, edge cases worked out
8 years ago
MitchellHansen
30959128e4
Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
8 years ago
MitchellHansen
5e222a0331
Added new demo, tweaked some values to produce better lighting
8 years ago
MitchellHansen
0d82cd5a20
Finally moved screenshots and runtime compilation to GUI elements
8 years ago
MitchellHansen
7e5d4ef947
10 FPS average increase from changing global work size to 2D
8 years ago
MitchellHansen
ec65ef7741
Added new screenshots to show off imgui. As well as a quick delve into the blinn function to add the inverse square law
8 years ago
MitchellHansen
6a3eaa04f7
Added color to lights, added a gui slider to control the single light color
8 years ago
MitchellHansen
3aaffce566
Refactored and commented the Hardware Caster. Cleaned up many small things
8 years ago
MitchellHansen
50c6d68944
Switched Utils name back. Converted the current debug text over to ImGui.
8 years ago
MitchellHansen
15fb922c27
Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
8 years ago
MitchellHansen
394c9821fc
added imgui to the app
8 years ago
MitchellHansen
033e29d9b1
Fixed small ifdef bug, added quick-sfml-templates fps graph
8 years ago
MitchellHansen
b7d4191d82
Fixed mac compatability
8 years ago
System Administrator
f36b7ebb21
Added macOS compatability again
8 years ago
MitchellHansen
0a457f50a6
A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier
8 years ago
MitchellHansen
04a68c1dec
Fixed a small bug regarding to AMD vs Intel OpenCL implementations
8 years ago
MitchellHansen
043eeecb80
Initial traversal of the heirarchy
8 years ago
MitchellHansen
0c9ef2ae6a
It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
8 years ago
MitchellHansen
0f786b8647
still puzzling over how to do the voxel traversal
8 years ago
MitchellHansen
91e9de347e
It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
8 years ago
MitchellHansen
f60c475531
removed a few bugs relating to terminating sockets prior to program end.
8 years ago
MitchellHansen
ab1fcb9678
Hooked up the phone controller to the light and added a demo video at 1440x900
8 years ago
MitchellHansen
e364c5380d
Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
8 years ago
MitchellHansen
6e0d5814e1
Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
8 years ago
MitchellHansen
bfb6d922a3
Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
8 years ago
MitchellHansen
0047db0a65
Not sure if I'm a huge fan that I have to specify the folders in the includes now
8 years ago
MitchellHansen
afa6ce463a
Whoops, forgot to remove the old stuff
8 years ago
MitchellHansen
eb54125a64
Added a function which creates VS filters that match the directory structure.
8 years ago
MitchellHansen
3571bdcd61
Fixed all the compiler warnings, fixed depreciated screenshot function
8 years ago
MitchellHansen
88e69721e1
Fixed the linux build, added C++14 flag for std::make_unique
8 years ago
MitchellHansen
fa047f9e3a
Wrestling with the compiler to pass these shared_ptr's
8 years ago
MitchellHansen
a01b089d12
Still wrestling with a good way to hide the packing
8 years ago
MitchellHansen
effed8a2bf
Working more on the lights. Trying to get around the packing requirements for passing data to CL
8 years ago
MitchellHansen
3f0a99a435
getting started on the lights
8 years ago
MitchellHansen
03a7ee43fd
working on a little maze generator for the demo
8 years ago
MitchellHansen
a69f7258f4
Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
8 years ago
MitchellHansen
61ab5682da
SFML packets have no documented structure so I had to packet them out myself. Low Energy
8 years ago
MitchellHansen
1627fe4572
Textures were suprisingly trivial with the plane intersection code hashed out
8 years ago
MitchellHansen
ccdcb382fd
Bringing up to date before I try something
8 years ago
MitchellHansen
86f342432a
added light controls
8 years ago
MitchellHansen
26bc8bff70
Hah! I got it working!
8 years ago
MitchellHansen
73026bc65d
Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
MitchellHansen
a812fba43c
Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
8 years ago
MitchellHansen
abec38e7c7
Finally found the root of that off by one error. Changed up the readme.
8 years ago
MitchellHansen
cc7a4a2efb
Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
8 years ago
MitchellHansen
9a12fba310
Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
8 years ago
MitchellHansen
129e475b15
Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen
7d7ed5367c
Fixed the held keys, now occasionally a key will stick though
8 years ago
MitchellHansen
10e3ba43fa
Events are now passing correctly, small bug with held keys that needs fixing
8 years ago
MitchellHansen
0e1e9af37c
More work on the event system, sf::Events are completely wrapped now.
8 years ago
MitchellHansen
36851ad011
Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
8 years ago
MitchellHansen
2e0227419c
Did a lot of boilerplate on the Event wrapper pt.2
8 years ago
MitchellHansen
4cd9bbb4ed
Did a lot of boilerplate on the Event wrapper
8 years ago
MitchellHansen
0974ab9e83
Some tweaks to get the linux build running -fixed
8 years ago
MitchellHansen
791aa96da7
Some tweaks to get the linux build running
8 years ago
MitchellHansen
3c91614f45
Working on a messaging system for sf events
8 years ago
MitchellHansen
f8be952a9b
Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error.
8 years ago
MitchellHansen
bb9fab6305
Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen
58867415c7
Fixed bug regarding the top octree level
8 years ago
MitchellHansen
8a9237ce50
Added some debug functions
8 years ago
MitchellHansen
97545e6cec
Was shiting a 64 bit value with a 32, msvc is smart
8 years ago
MitchellHansen
b3e3fef2e3
Tree building getting better, children are now being checked and culled
8 years ago
MitchellHansen
c6ac333232
A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled
8 years ago
MitchellHansen
b844744a97
Whoops, forgot to saven
8 years ago
MitchellHansen
bb0852cc0e
various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
8 years ago
MitchellHansen
51a08fc0bb
Various tweaks and modifications
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Some preliminary testing of map
8 years ago
MitchellHansen
c98adefa3a
tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
8 years ago
MitchellHansen
259f6a8488
Got some geometry up and rotating. It will be pretty trivial to pass in
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the camera rotation now and have it follow along.
8 years ago
MitchellHansen
5e58ade16f
Modified CMake to now find and link GLEW
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Slight tweaks to how CMake interacts with VS
Added small OpenGL testing class which draws over the raycasted image
Going to use Gl to start helping with debug / enabling hybrid rendering
8 years ago
MitchellHansen
8c1f18ac70
Software raycasting now works, but has some major problems / is extremely
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slow. Perhaps it will only be useful in debugging the kernel via emulation
8 years ago
MitchellHansen
b2988f0e13
Would help if I added the files
8 years ago
MitchellHansen
5f24a4cf3f
A good portion of the fallback software caster is done.
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Need to test, add global lighting, add switch
8 years ago